This fork will most likely only include changes targeted towards their Action Menu mod.
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mouse is handled as clamped joystick instead of using absolute mouse position
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instead of disabling all movement while menu is open, postfix input manager to 0-out required input only
- (allows movement while menu is open for both VR and Desktop)
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less harmony patches needed (believe 4 removed..?)
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hooked unused chilloutvr steamvr binding so left/right hand distinction is possible
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one-handed controls option for VR
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menu reposition in desktop takes screen aspect ratio into account, allowing to reach far left/right - vr is unaffected
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hooked main camera prerender() to update menu anchor position to prevent tearing or artifacts during fast movements
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multiplied base scale & canvas size by 1.5x to give the menu more room to render text
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radial widget now can reach 100%
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joystick2d widget yaxis result is no longer inverted
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on desktop, widgets will center the joystick and wait for you to leave the deadzone before accepting input
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increased widget deadzone from 0.5f to 0.8f
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joystick2d triangles size are set on start/widget open
- center objects to new canvas size
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reorganized menu
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placed common functions into Shortcuts menu to match Main Menu (also ocd)
With the following exceptions, all mods here are provided under the terms of GNU GPLv3 license