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dakymodscvr's Introduction

Fork of dakyneko's mod repo for my personal edits.

This fork will most likely only include changes targeted towards their Action Menu mod.

My Personal Changes

ActionMenu.cs

  • mouse is handled as clamped joystick instead of using absolute mouse position

  • instead of disabling all movement while menu is open, postfix input manager to 0-out required input only

    • (allows movement while menu is open for both VR and Desktop)
  • less harmony patches needed (believe 4 removed..?)

  • hooked unused chilloutvr steamvr binding so left/right hand distinction is possible

  • one-handed controls option for VR

  • menu reposition in desktop takes screen aspect ratio into account, allowing to reach far left/right - vr is unaffected

  • hooked main camera prerender() to update menu anchor position to prevent tearing or artifacts during fast movements

  • multiplied base scale & canvas size by 1.5x to give the menu more room to render text

index.js

  • radial widget now can reach 100%

  • joystick2d widget yaxis result is no longer inverted

  • on desktop, widgets will center the joystick and wait for you to leave the deadzone before accepting input

  • increased widget deadzone from 0.5f to 0.8f

  • joystick2d triangles size are set on start/widget open

index.css

  • center objects to new canvas size

actionmenu.json

  • reorganized menu

  • placed common functions into Shortcuts menu to match Main Menu (also ocd)

License

With the following exceptions, all mods here are provided under the terms of GNU GPLv3 license

dakymodscvr's People

Contributors

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Watchers

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