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View Code? Open in Web Editor NEWFlipnote Studio Player for Nintendo DS
Home Page: https://www.gamebrew.org/wiki/FSPDS
License: GNU General Public License v3.0
Flipnote Studio Player for Nintendo DS
Home Page: https://www.gamebrew.org/wiki/FSPDS
License: GNU General Public License v3.0
To reproduce the bug:
Include an option to export a flipnote to other media formats, including:
A player bar may be added at the bottom of the Player Tab that lets the user playback from anywhere between the start and the end of the flipnote. Optionally, the following can be included:
Description of the issue:
libnds's soundResume(track_id)
method actually restarts the whole track instead of resuming it from the moment it has previously been paused.
Need to find a proper way to pause/resume the sound along with the flipnote itself.
This app looks for movies in the "/flipnotes" folder, but it would also be nice to have the option to search the "/private/ds/app/4b475556" folder, the path on DSi SD cards where the official Flipnote app stored saved flipnotes. It would save a lot of time relocating flipnotes after copying them to other systems.
The information regarding Recording Playback Speed does not update unless user actually plays the flipnote. Also, other useful data like the flipnote author name and the last modify date should be added in there.
Because unofficial flipnote players tend to be indulgent with the PPM format, they allow for playing spin-off flipnotes which the DSi Flipnote Studio app would delete when attempting to open them. Here comes in a built-in tool to detect whether a flipnote is being recognized/playable on a DSi. Not so useful in practice for anyone, but an interesting coding task to think about on a rainy afternoon.
Similarly to how Moonshell2 does media playback, while playing the flipnote, the bottom screen should go dark after some seconds of no user input. This would potentially reduce power consumption and improves user experience by making their eyes focus more on the actual animation. Also, an icon should be present on the Play Tab to manually turn the screen off. The screen turns back on when any key is pressed or touchscreen input is detected.
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