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noxys_trees's Issues

Tree's ravaging my roads

I really love the mod, but I might have an issue with either understanding the 'Degrate Tiles' option right, or how it works.

Basically I've put down roads at a few places and was suprised, impressed and also bothered by how the trees basically turned it into swiss cheese over time while I was away doing other things.

I've thought of the 'Degrate Tiles' setting to be more like that as a forest area grows, it can also turn nearby desert tiles for example into fertile ground to grow on, not breaking apart my own placed tiles.

Does the setting even do that? And if so, could the settings be separated so they can degrade natural tiles and leave player tiles alone?
And if not, could the tool tip be changed to point this out?

Thanks for your time and making this mod, it really makes me not freak out anymore when my artillery nukes holes into forests ^_^

Trees growin on item ghosts.

Hi, should check for placed item ghosts when growing new trees.

I had this happen many times until i realized what's going on.

If you place a blueprint, and then say run out of items, you go back to the main base, and return to your placed blueprint, new trees can grow in that area, and bots will not build because the new trees are not marked for deconstruction.

nature is taking industry back.

can trees destroy buildings?

if not can you build something like that?
for example that 1 tree destroyed a building after 100 years.
and that 10 trees destroyed a building after 10 years

nature is taking industry back.

so the forgotten bases remain forgotten.

Changelog stops at version 0.3.1

I found out by chance that the changelog hasn't had any new entries since version 0.3.1. Since the mod is already at version 0.4.2, I wanted to ask why the changelogs are no longer maintained.

Incompatibility with IR3

There are some specific trees in IR3 ("-planted") that are added that appear to be automatically replanted by Noxy's trees resulting in trees that can not be selected and removed by the player.

I you would please confirm this incompatibility with IR3 and add the tree prototypes to the noxy_trees.disabled table, so as to avoid being marked as incompatible, it would be much appreciated.

Factorio 1.1.76
IR3 3.0.14
Noxys Trees 0.4.2

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