nrosenstein-c4d / c4d-container-object Goto Github PK
View Code? Open in Web Editor NEWIsolate rigs in a single object with custom icon.
License: GNU Lesser General Public License v3.0
Isolate rigs in a single object with custom icon.
License: GNU Lesser General Public License v3.0
Hi Niklas,
first things first – it’s a very useful neat plugin. So thanks for making this one available for everyone.
Anyway, I have a hard time getting it to work without the plugin installed. Let me clarify what i mean by that.
So what am i missing here? Is there some kind of clue to it?
Would be awesome to here from you. Til then take care.
Best regards,
Sebastian
Hey.
Is it possible to introduce some functionality that was in the old plugin from RuiMac, called Vault?
It was a very good plugin, but unfortunately, the latest version is dated 2012 and has not been updated since.
Although it was a paid one, it stopped working from R15 and higher.
Especially the 'Keep Vault Folded' function, which is very useful.
You probably know this plugin, but to remind, watch this short video:
https://vimeo.com/47447489
Thanks.
I've translated the new Password strings with Google Translate, but I doubt the translation is very well.
Find people to translate the container object string files.
Requested from BRODZELi. Mockup: http://s18.postimg.org/wpqasky7d/Container_Enable_Button.jpg
I would add a "Checkmark" Checkbox to the Container that will hide/show the checkmark of the Container Object. The value can be retrieved using op.GetDeformState()
in Python and with the "Basic Properties > Enabled" parameter in XPresso.
Hey Niklas,
Any word you can share re: R21 compatibility, timeline? Love the plugin. Thank you.
:-jb
It's me again. Any plans to update this for R23?
Pretty please in 8K with pixels on top.
;-jb
Double-clicking for protecting the Container object is not intuitive (but necessary for unlocking). A "Protect" button would be nice.
I didn't translate the strings for the new Password dialog at all for now.
This is due to a bug in CopyBranchesTo()
:
// ...
if (valid)
{
// Now copy the source branch to the destination branch.
if (move_dont_copy)
{
GeListNode* node = branch_src.head->GetFirst();
if (node)
{
if (doc_src) doc_src->AddUndo(UNDOTYPE_DELETE, node);
if (doc_dst) doc_dst->AddUndo(UNDOTYPE_NEW, node);
node->Remove(); // <--------------------- HERE
branch_dst.head->InsertLast(node);
}
}
else
{
if (doc_dst)
doc_dst->AddUndo(UNDOTYPE_CHANGE, branch_dst.head);
branch_src.head->CopyTo(branch_dst.head, flags, at);
}
break;
}
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