Getting Started Using the DropboxSDK for iOS:
Requirements:
1. You need the 4.2 version of the iPhone SDK. The version of your Xcode should
be at least 3.2.5.
2. You need to have registered as a Dropbox application with mobile access at
http://www.dropbox.com/developers/apps. You should have an app key and
secret.
Note: The SDK is designed to work with iOS versions 3.2 and above.
Building and using the example app:
1. Open the project file in examples/DBRoulette/DBRoulette.xcodeproj
2. Fill in the values for appKey, appSecret, and root in
DBRouletteAppDelegate.m application:didFinishLaunchingWithOptions:
3. Make sure the build is set to Simulator. This setting should be near
the top-left corner of Xcode.
4. Build and Run app
5. Once running, make sure you can use the app to login and view photos in your
Photos Dropbox folder without getting errors.
If you cannot run the app without getting errors, make sure your consumer key
and consumer token are correct. Also make sure that your app has been
approved by Dropbox for mobile access.
Adding DropboxSDK to your project:
1. Open your project in Xcode
2. Right-click on your project in the files tab of the left pane and
select "Add Files to '<PROJECT_NAME>'"
4. Navigate to where you uncompressed the Dropbox SDK and select the
DropboxSDK.framework subfolder
5. Select "Copy items into destination group's folder"
6. Press Add button
7. Ensure that you have the Security.framework and QuartzCore.framework are
added to your project. To do this in Xcode4, select your project file in
the file explorer, select your target, and select the "Build Phases" sub-tab.
Under "Link Binary with Libraries", press the + button, select
Security.framework, and press Add. Repeat for QuartzCore.framework if
necessary.
8. Build your application. At this point you should have no build failures or
warnings
Using the Dropbox SDK:
To learn more about using the Dropbox SDK, there is a tutorial on the Developers
page at https://www.dropbox.com/developers_beta/start/authentication#ios.