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Game of Life 3D

A 3D version of the well-known Conway's Game of Life, written in Rust.

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Status

  • The game take place in a cube
  • Each cube represents a cell
  • The cell color represents its age
  • The user can turn around the cube
  • The user can select the game speed
  • The user can select the game size

Future goals

I will probably use this project to try some libraries or to improve my skills on some feature of the Rust programming language, so it might become overbloat and over-engineered, but nobody should care about it since it does nothing useful anyway.

However, while doing so, the goal is to maintain decent performances or to improve them.

A few ideas:

  • A way to reconfigure the game in real-time
    • from a Lua shell
    • from a REST API
    • from a GraphQL API
  • Add a way to customize colorscheme
  • Automatically move the camera
  • Run clippy and rustfmt on the code
  • Compile to WebAssembly to render in a browser
  • Add a client/server architecture
  • Optionnally compile some features with flags in Cargo.toml
  • Change light and cells colors accordings to the sound card output
  • Add some visual effects/edit some GLSL
  • Use rayon in some ways (probably to optimize the maximum size of the game board an average computer can compute)
  • Use tokio in some ways (why not?)
  • Use OpenCL?
  • Use SIMD?

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