Adrian Borucki's Projects
Reproducible Rapid Research for Neural Architecture Search (NAS)
Port of MOSES (https://github.com/opencog/moses) for the AtomSpace (https://github.com/opencog/atomspace)
The OpenCog hypergraph database, query system and rule engine
OpenCog Attention Allocation Subsystem
Object detection, 3D detection, and pose estimation using center point detection:
Adds ceramic tech to Rimworld.
Internet blocker for the Linux desktop.
Very low-level C++ programming utilities used by several components
Combat Realism mod for Rimworld
Official implementation of Character Region Awareness for Text Detection (CRAFT)
The repository representing the database activities of Wintermute. [Obsolete]
Collection of Docker images with headless VNC environments
Generate and debug Python code- with some help from AI
The fastai deep learning library, plus lessons and tutorials
FSS-1000, A 1000-class Dataset For Few-shot Segmentation
Generate networks from syntax (e.g. natural language, math proofs, action plans, biome/reactome nets)
Official PyTorch implementation of "GENESIS: Generative Scene Inference and Sampling with Object-Centric Latent Representations".
:zap: Dynamically generated stats for your github readmes
A grid-world game engine for game AI research
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My code for IDEAL MOOC (http://liris.cnrs.fr/ideal/mooc/lesson.php)
High-level library to help with training neural networks in PyTorch
GNU Guile Scheme kernel for Jupyter