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Home Page: https://github.com/nukeykt/NBlood
Redneck Rampage & Duke Nukem 3D port based on EDuke32
Home Page: https://github.com/nukeykt/NBlood
NRedneck should use it's own directory like NBlood does, e.g. ~/.config/rednukem
Is it possible that rednukem can pull from the latest eduke32 svn master and compile against it?
How will rednukem be updated when eduke32 keeps releasing later versions?
When alerted with the player viewing their rear sprite, RRRA's enemies shrink, making it impossible to kill them with hitscan or projectiles. The only way is to use explosives, as if they were in the ground. So far I can only confirm this problem affects the bikers and cheerleaders.
You can see the tiny corpses of the bikers below the crosshair, slightly on the left.
I once saw a similar issue in the Alien Armageddon mod for EDuke32 where pigcops would triple in size when the player gets spotted in their back. According to DeeperThought, the problem is fixed in his mod so it might be a good idea to contact him. The report can be read here.
Compiled on Linux Mint19 Mate desktop. When I try to start the first or second episode it goes back to the menu. It appears to not find the level files, even though I have a sub directory called Route66 with the the level files in it (all executable) inside the directory with the rednukem binary.
to launch the game I typed -
./rednukem -x game66.con
Is it possible there is a hard coded directory structure for Windows?
I ask this as the error line has a back slash which is not normal for a Linux path.
Map "/Route66\Start.map" not found or invalid map version!
Here is the output of the log file -
Rednukem r(?)
Built Feb 2 2019 16:54:13, GCC 7.3.0, 64-bit
Application parameters: -x game66.con
Using CON file "game66.con".
Using /home/colin/Games/Rednukem2/ for game data
Using /home/colin/.config/rednukem/ for game data
Initializing SDL 2.0.8
Using "x11" video driver
Searching for game data...
Using "REDNECK.GRP" as main game data file.
Compiling: game66.con (30886 bytes)
Including: DEFS66.CON (24986 bytes)
Including: USER66.CON (38156 bytes)
Including: LEONARD.CON (9414 bytes)
Including: BILLY.CON (11369 bytes)
Including: HEN.CON (2282 bytes)
Including: COOT.CON (9530 bytes)
Including: GATOR66.CON (3213 bytes)
Including: COW.CON (3753 bytes)
Including: PIG66.CON (3345 bytes)
Including: MINION.CON (5157 bytes)
Including: HULK.CON (7719 bytes)
Including: TORNADO.CON (1815 bytes)
Including: SHERIFF.CON (8025 bytes)
Including: VIXEN.CON (15867 bytes)
VIXEN.CON: In actor VIXEN': VIXEN.CON:600: warning:
nullop' found without else' VIXEN.CON:668: warning:
nullop' found without else' VIXEN.CON:668: warning: empty
ifspritepal' branch
Including: BUBBA66.CON (5540 bytes)
BUBBA66.CON: In actor BUBBASTAND': BUBBA66.CON:215: warning:
nullop' found without `else'
Including: DOG.CON (4400 bytes)
Including: CRICKETC.CON (2474 bytes)
Including: TURDBOSS.CON (7723 bytes)
Found 4 warning(s), 0 error(s).
Script compiled in 15ms, 99976 bytes
Initialized 96.0M cache
RTS file "REDNECK.RTS" loaded
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 1920x1080 (32-bpp fullscreen)
Refresh rate: 60Hz
OpenGL information
NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.4.0 NVIDIA 340.107
Opened "textures" as cache file
Initializing music...
Initializing sound... 64 voices, 2 channels, 16-bit 48000 Hz
Sound flush.voc(#79) not found!
Sound grind.voc(#148) not found!
Sound g_sit.voc(#438) not found!
Sound g_bite.voc(#439) not found!
Sound whisper.voc(#442) not found!
Sound droppie.voc(#460) not found!
WARNING: invalid sound #213
Map "/Route66\Start.map" not found or invalid map version!
Wrote rednukem.cfg
Wrote settings.cfg
Regardless the switch state at the beginning of J.CLUCK'S, no chicken gets spawned in the processing plant from tile 285 and onwards.
There's a room in Redneck Rampage's Nut House that's semi transparent, causing a hall of mirror effect as you move. In the original game it results in the ceiling being darker and the transparent sprites becoming brighter as they get overdrawn, but in RedNukem the ceiling becomes black with the Classic renderer.
Hi!,
I have the GOG release of Redneck Rampage, but I'm not quite sure how to use Rednukem to play it in Linux. Can you include a little README in your repository to clarify it?
Thanks!
I'm not sure how this would work with other versions, but I have the GoG release of the Redneck Rampage Collection (I also own a CD copy of the original Redneck Rampage release, so I would be willing to test that too). The GoG release has the soundtrack as REDNECK.gog and RRRAGAIN.gog. It would be nice to implement some playback support so that the original game soundtrack can play during the game.
Building the binary without specifying any build parameters, i.e.
make
no longer works and instead just shows the error:
make: *** No rule to make target 'rednukem', needed by 'all'. Stop.
This issue was apparently caused by commit e9088a1.
I'm not too well versed in how makefiles function for C++, so I'm not really sure what's going on here.
Building using the following command however works, strangely enough:
make rednukem.exe
Redneck Rampage Rides Again's REDINT.MVE intro is in this format, and it would be nice if RedNukem could play it back. FFmpeg has a working decoder for it.
I attempted to record a demo of E1L1 using Rednukem r11575-6f666991b. An "Out of Sync" message is displayed after only a few seconds. This issue is reproducible 100% of the time. Demo example is attached.
https://drive.google.com/file/d/1FdeEUUPnf9D0-YUg2Uo44c02QVqAiLcE/view?usp=sharing
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