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MatrixAlgerbra's Projects

real-time-skin-shader-in-glsl icon real-time-skin-shader-in-glsl

This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works in texture space so it requires an initial work for the creation of the images that are used for the simulation of the sub surface scattering effect. The final image consists of a weighted average of the input images, the algorithm calculate this average trying to simulate the effect of the light scattering through the layers of the skin.

reflection icon reflection

A C# Windows Form Application that uses reflection to implement a Factory design pattern.

renderer icon renderer

3d model + texture importer with opengl fixed function pipeline

rwgtex icon rwgtex

Texture conversion/compression tool

sandbox icon sandbox

sandbox for various 3d math, geometry, graphics and physics code

screencapture-calldemo icon screencapture-calldemo

一个高品质的Windows桌面截图控件,ScreenCapture, Demo source code to show how to call NiuniuCapture.dll

scripting icon scripting

Simple proof of concept for a domain specific language in C

searchalg icon searchalg

MFC与GDI+实现的搜索算法演示程序

searchengine icon searchengine

This is a simple search engine, created as part of an Information Retrieval project. First an inverted index is created from all the documents contained in a text file, and then queries are performed to return the most relative documents, using the TF-IDF values. Multiple threads are used both for the index creation and the query execution.

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

sfml icon sfml

Simple and Fast Multimedia Library

shadow icon shadow

Project for teaching myself C++ and OpenGL

shadow-1 icon shadow-1

Shadow is a unique discrete-event network simulator that runs real applications like Tor, and distributed systems of thousands of nodes on a single machine. Shadow combines the accuracy of emulation with the efficiency and control of simulation, achieving the best of both approaches.

shadowfx icon shadowfx

DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering

shadowmapping icon shadowmapping

A Shadow Mapping technique (Final Project of computer Graphcis & Rendering)

shadowsocks icon shadowsocks

A fast tunnel proxy that helps you bypass firewalls

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