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docker-valheim's Issues

Use cloud-init to setup the server after its creation

I will prepare a cloud-init script to setup the following from the README:

  • Installation of Docker.
  • Setting up the backup job.

Cloud init scripts are run on first boot of the machine to configure it. If you want to re-configure the machine, you delete and create again.

Roadmap for v1.0.0

Hello sir !

If you need help on that one, let's write here the things to do before releasing v1.0.0 to the public ๐Ÿ˜ƒ

Todos

  • Write Dockerfile.
  • Write github action workflow to publish docker image.
  • Use /usr/local instead of /usr for installing maintenance files and so on to not interfere with the os installed files.
  • Maybe that would be good to have a data disk for storing the docker volumes ?

UnauthorizedAccessException: Access to the path "/home/steam/.config/unity3d/IronGate/Valheim /worlds" is denied.

Symptoms

When running the server without any bind volumes (for testing), there is a permission denied like this:

UnauthorizedAccessException: Access to the path "/home/steam/.config/unity3d/IronGate/Valheim
/worlds" is denied.

How to reproduce ?

Run the server with:

docker run \
  --rm \
  -it \
  --name valheim \
  --publish 2456-2458:2456-2458/udp \
  valheim:latest \
  ./valheim_server.x86_64 -name "nVentiveUX" -port 2456 -world "Dedicated" -password "ChangeMe1234"

Causes

The folder is owned by root instead of steam user. This is normal when bind mounting a volume which does not previously exists in the container FS layer.

I'm working on the fix in a PR.

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