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vk_shaded_gltfscene's Issues

how to switch memory manager to nvvk::DeviceMemoryAllocator?

when I try to load big scene and if data not fit to memory, I have red message nvpro_core\nvvk\memallocator_vma_vk.inl(142): Vulkan Error : VK_ERROR_OUT_OF_DEVICE_MEMORY and program exit.
when I try to load same scene with vk_raytrace I have many messages "downgrade memory" but scene fit to memory and render continue work and renders ok.

nvvk::DeviceMemoryAllocator works better vs vma.
How to switch memory manager to nvvk::DeviceMemoryAllocator?

[Question] Why do I have higher FPS with ray tracing than rasterization ?

I'm using an NVIDIA RTX 3090 and Intel i9-10900X CPU and I don't understand how can I have higher FPS with ray tracing.

Using the FPS and frame generation time on the top I average around 1000 FPS / 0.9ms using ray tracing, but in raster I get around 430 FPS / 2.3ms without any super sampling multiplier (ie. no AA).

Also I tried using my own timer for the raster and ray tracing function and I get around ~0.2ms for ray tracing, and ~0.4ms for raster.

For reference here are my scene stats:
Instances: 120
Mesh: 120
Materials: 99
Triangles: 7858115
Lights: 0
Textures: 104
Images: 68
4k environment map.

Why in RTX mode not utilized all GPU power

I have nvidia 3060 laptop and with default scene I have 85%-95% of GPU usage.
Why speed is variable?
When I try run on nvidia 4090, I have 25% -35% of GPU usage.
How to use 95% - 100% of GPU in RTX mode on ANY GPU?

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