Comments (2)
<mesh position={[0, 0, 0]} rotation={[-Math.PI / 2, 0, 0]}>
<planeBufferGeometry args={[100, 100, width, height]} />
<SplatStandardMaterial
splats={[splat1, splat2]}
materials={[grassMaterial, rockMaterial,...]}
scale={[128 / 4, 128 / 2, 128, 128 * 2, 128, 128, 10]}
noise={noise}
displacementMap={displacement}
displacementScale={10}
displacementBias={-10}
/>
</mesh>
from three-landscape.
will not be making it into the next major version so closing for now
from three-landscape.
Related Issues (20)
- Support for wrapping terrain onto spheres / semi sphere
- Adaptive mesh density HOT 2
- Weighted Scattering of small objects HOT 1
- Support AO maps HOT 2
- Surface displacement maps HOT 1
- Consider physics HOT 1
- pure threejs implementation not working HOT 9
- Lightmaps and AOMaps HOT 3
- Virtual Textures HOT 1
- alpha clip scattering
- Add support for vanilla Three.js HOT 3
- Fog cards
- SRGBTextures function throws error when. missing one of the expected fields
- Can not use import statement outside of module
- Fractal texture
- Support for other Three Materials (Lambert, Basic, Phong)
- No matching export in "node_modules/three/build/three.module.js" for import "sRGBEncoding"
- Texture atlas support HOT 2
- Infinite mirror grid HOT 2
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from three-landscape.