Comments (2)
Detect if there are any duplicate textures
generate a maping reference
[surface]: {
normal: {
physicalTexture: map*
offset: [x,y]
size: [x,y]
}
}
for duplicates, the offset and size will be unnessisary
in the shader create a :
- uTextures[16]
- uTextureMap[surfaces.length]
- uTextureOffset[surfaces.length]
- uTextureSize[surfaces.length]
from three-landscape.
Instead of using atlases opted for the simpler TextureArrays built into webgl.
shipped with #30
from three-landscape.
Related Issues (20)
- Support for wrapping terrain onto spheres / semi sphere
- Adaptive mesh density HOT 2
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from three-landscape.