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echoeswidescreenhud's Issues

Adjust Pause Menu and Map Screen

  • Pause Menu, adjust borders
    Achievable by editing FRME
  • Map Screen
    • Adjust borders
      Achievable by editing FRME
    • Make map fill the screen
      Unsure how to approach this, possibly requires patching DOL code

Rescale Beam/Visor icons

The Beam/Visor icons are a little wide, it would be nice to scale them down back to square

  • Likely possible, just needs a lot of adjusting in the FRME

Adjust Morph Ball HUD

Properly adjust Morph Ball HUD to have widgets closer to the edges and to move the beam ammo counter off screen

  • Doable, just needs lot of adjusting in 88738d60.FRME

Remove cinematic Black Bars from Cutscene view

Make the Cutscene view better match Trilogy widescreen

Goals:

  • Remove black bars from Cutscene view
    • Possible by stubbing DrawWidescreen in DOL code
      Probably similar to my gecko code for Prime, would need to find relevant addresses
      $Remove Black Bars from Cutscenes [nystrata]
      040ec72c 48000127
      040ec85c 48000127
      

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