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obengine's Issues

New Collision point creation method

The point creation on the MapEditor shouldn't be created between the closest point and its closest neighbor but on the closest line as it's more intuitive (Thanks LePatissier)

Add empty strings in Functions::String::extractAllStrings

You need to replace :

if (currentStack.size() > 0) {
    if (readingString) {
        extractedStrings.push_back(currentStack);
        indexes.push_back(std::pair<int, int>(0, extractedStrings.size() - 1));
    }
    else {
        otherComponents.push_back(currentStack);
        indexes.push_back(std::pair<int, int>(1, otherComponents.size() - 1));
    }
}

to

if (readingString) {
    extractedStrings.push_back(currentStack);
    indexes.push_back(std::pair<int, int>(0, extractedStrings.size() - 1));
}
else if (currentStack.size() > 0) {
    otherComponents.push_back(currentStack);
    indexes.push_back(std::pair<int, int>(1, otherComponents.size() - 1));
}

Rework Attributes on LevelSprite

LevelSprite's Attributes like HFIX, HPFIX etc... are not a good way to do that anymore, need to think about it and rework on it.

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