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License: GNU General Public License v3.0
Reinforcement Learning for Elden Ring on Windows11
License: GNU General Public License v3.0
I find this project very interesting and I have a few questions and concerns about the pvp training part.
The training requires a lot of dueling samples for training, and arena is quite slow. It's possible to get more duels by using the seamless coop mod and auto revive script with CE. This would require changing the duel start condition and win conditions. I wonder if these changes could be made possible. The start condition can perhaps be of lockable target is detected, as long as we set the character at a fixed location at a fixed angle at the start.
Is it possible to add certain action sequence as preconditions? Say using wonderous physik and setting character to set position as I wondered in point 1
Given how many pvp builds and setups are available, I wonder if we can set the model to randomly choose from different setups and builds before the duel
I have thoughts on what other reward/penalty conditions can be added, but I think other members in the pvp community will have different opinions as well. Would you mind if I introduce this project into the elden ring pvp community and tweak the reward/penalty with crowd wisdom?
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