omega-mc / wishing-well Goto Github PK
View Code? Open in Web Editor NEWHome Page: https://www.curseforge.com/minecraft/mc-mods/wishing-well
License: MIT License
Home Page: https://www.curseforge.com/minecraft/mc-mods/wishing-well
License: MIT License
Can you add support for the wells from Repurposed Structures?
Would it be possible to add a config option, so that wells do NOT become inoperable after the first use?
This could be used together with some modified Loot Table, so that there's only a very slim chance of generating rewards, but it can be repeated indefinitely.
Can you add support for the wells from Repurposed Structures?
The mod appears to be incompatible with 1.16.3
This is the server log. No crash report is generated.
[17:28:06] [main/INFO]: Loading for game Minecraft 1.16.3
[17:28:07] [main/FATAL]: A critical error occurred
net.fabricmc.loader.discovery.ModResolutionException: Could not find required mod: wishing-well requires {minecraft @ [1.16.2]}
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:169) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.discovery.ModResolver.resolve(ModResolver.java:605) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.FabricLoader.setup(FabricLoader.java:206) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.FabricLoader.load(FabricLoader.java:196) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:127) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:26) [fabric-server-launch.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_265]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_265]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_265]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_265]
at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:61) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:105) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:49) [fabric-server-launch.jar:?]
Caused by: net.fabricmc.loader.util.sat4j.specs.ContradictionException: Creating Empty clause ?
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.propagationCheck(Clauses.java:117) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.sanityCheck(Clauses.java:97) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.constraints.MixedDataStructureDanielWL.createClause(MixedDataStructureDanielWL.java:81) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.core.Solver.addClause(Solver.java:401) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:167) ~[fabric-server-launch.jar:?]
... 12 more
Currently, you only accept gold nuggets as trigger item. It would be nice if you could use an item tag instead, so that ex. gold ingots may be used instead (or other modded items, like gold coins).
It would be nice if you could make your fabric.mod.json
file depend only on the modules that you actually use.
(build.gradle
file, too, but that doesn't matter outside dev either way)
The mod appears to be incompatible with 1.16.3
This is the server log. No crash report is generated.
[17:40:12] [main/INFO]: Loading for game Minecraft 1.16.3
[17:40:13] [main/FATAL]: A critical error occurred
net.fabricmc.loader.discovery.ModResolutionException: Could not find required mod: landmark requires {minecraft @ [1.16.2]}
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:169) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.discovery.ModResolver.resolve(ModResolver.java:605) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.FabricLoader.setup(FabricLoader.java:206) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.FabricLoader.load(FabricLoader.java:196) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.Knot.init(Knot.java:127) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.knot.KnotServer.main(KnotServer.java:26) [fabric-server-launch.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_265]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_265]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_265]
at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_265]
at net.fabricmc.loader.launch.server.FabricServerLauncher.launch(FabricServerLauncher.java:61) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.setup(FabricServerLauncher.java:105) [fabric-server-launch.jar:?]
at net.fabricmc.loader.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:49) [fabric-server-launch.jar:?]
Caused by: net.fabricmc.loader.util.sat4j.specs.ContradictionException: Creating Empty clause ?
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.propagationCheck(Clauses.java:117) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.constraints.cnf.Clauses.sanityCheck(Clauses.java:97) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.constraints.MixedDataStructureDanielWL.createClause(MixedDataStructureDanielWL.java:81) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.util.sat4j.minisat.core.Solver.addClause(Solver.java:401) ~[fabric-server-launch.jar:?]
at net.fabricmc.loader.discovery.ModResolver.findCompatibleSet(ModResolver.java:167) ~[fabric-server-launch.jar:?]
... 12 more
Hi! I came here with suggestions to help you make this mod even more enjoyable.
The loot won't be as good as using the gold nugget, but there's some chance we can get a new useful item: Iron Leaf Clover
It'll give us a permanent effect: Jump Boost I
When in hand, scares away creepers and witches, but will attract skeletons, skeleton horsemen and strays
Can summon skeleton horsemen by right click button, but it requires rain and its cooldown is 1 minute.
Possible to be infused in smithing table with any tool except golden ones, so increases the tool durability and reduces cost of enchanting in anvil. To remove the upgrade, put them in a grind stone.
Can be used once to strengthen Iron Golem's health and damage by right click button
Villager trading: Iron Leaf can be exchanged for Looting III book or emeralds
Removes potion effects on arrows by throwing Iron Leaf on the ground at the laying tipped arrows
Can glow in dark when thrown on the ground or held in hand
New advancements and statistics
Creative mode inventory: I can't find the golden leaf in creative mode inventory, so the only fastest way is to use a command /give
In search bar, it'd be ever faster to get this
Mesa, Mushroom Fields, Ice Plains Spikes and Warped Forest: Wishing wells making these biomes a little bit less empty and more worth exploring. Wishing wells in these biomes would be made of mossy stone bricks except in warped forest.
Can be used once for a beacon to give an additional effect range: Luck and will change the color of the beacon.
Possible to summon Husks on any biome by right click button and its cooldown is 30 seconds. Even it works in other dimensions like The Nether and End
Infuses only with golden tools in smithing table, so it'd increase the durability making them more durable than stone tools, but still less than iron ones. Golden sword will have not only increased durability, but its attack speed will increase by 1.0 and attack range as well. To remove the upgrade, put them in a grindstone
Piglin trading: Golden Leaf can be exchanged for 4 netherite scraps. Also can be picked by any piglin, when thrown on the ground.
Villager trading: Golden Leaf can be exchanged for Mending book or many emeralds
When in hand, attracts drowned zombies, piglins and piglin brutes
Infuses once with activated underwater conduit by right click button, so it'll increase its range by additional 50 blocks and damage dealt to mobs close to the conduit. Moreover, conduit will also attract drowned zombies from a distance, change the texture and won't loose its upgraded feature, when destroyed by the player. To remove the upgrade, put this conduit in a grindstone
Can glow in dark when thrown on the ground or held in hand
New advancements and statistics
Config: We could configure effects of every Leaf Clover in options of the mod. Also configure features of infused items with Leaf
Emerald Leaf Clover: Drops only in overworld wells, doesn't in nether wells
We need to throw at least 1 emerald block to get this. There's no any other loot except Emerald Leaf Clover.
It'll give us a permanent effect: Hero of the Village when entering any village.
Can be used for a beacon to increase any vanilla maximum beacon effect by I level and will change the color of the beacon.
Will heal every zombie villager and turn him into a normal villager by right click button
When in hand, scares away ravagers, silverfishes and vexes
Can be exchanged in villager trading for a mob spawner and monster egg or 64 emeralds
Grants permanent immunity to Mining Fatigue effect caused by Elder Guardian
When in hand, attracts pillagers, zombie villagers and vindicators
Can glow in dark when thrown on the ground or held in hand
No cooldown
New advancements and statistics
We need to throw at least 1 diamond block to get this.
It'll give us a permanent effect: Speed II
Can be used for any enchanting book in smithing table and increases the maximum level by 1 even books with already max level like sharpness V. So we'll get sharpness VI
When infuses with a compass in smithing table, it'll help to locate the rarest and hardest to find overworld biomes such us Mesa, Ice Plains Spikes, Bamboo Jungle and Mushroom Fields. Also the compass changes its texture and this upgrade can be removed in grindstone
Can be exchanged in villager trading for a dragon head or 45 emeralds
When in hand, attracts endermen and endermites
When in hand, allows to swim faster in water and underwater
If infuses with an eye of ender, it will help to locate a stronghold way faster. Eye of ender will change its texture and the upgrade can be removed in grindstone
Cannot be upgraded with an netherite ingot in smithing table
Grants permanent immunity to Slowness
Can glow in dark when thrown on the ground or held in hand
No cooldown
New advancements and statistics
We need to throw 1 netherite ingot. Drops only from nether wells and doesn't from overworld ones.
It'll give us a permanent effect: Regeneration II
Possible to be infused in smithing table with armor, so increases the durability, protection and knockback resistance by 1. The upgrade can be removed in grindstone
If infused with a compass in smithing table, it'll help to locate a nether fortress and every type of bastion remnant. Also the compass changes its texture and this upgrade can be removed in grindstone
When in hand, scares away piglins, piglin brutes, hoglins, zombified piglins and zoglins
When in hand, allows to swim faster in and under lava
Grants permanent immunity to Poison and Wither effect
Can glow in dark when thrown on the ground or held in hand
All vanilla netherite features: Immune to lava and fire. Can float in lava as well, when thrown.
No cooldown
New advancements and statistics
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