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Is your friend over-powering you in any FPS game? No worries! hack.source.net is a 2-player FPS that let’s you disable up to two button inputs from your opposing player! Keep your friend from moving forward, take away their ability to jump, and shoot your way to victory!

Home Page: https://www.omiyagames.com/portfolio/hack-source-net/

License: Other

C# 70.25% Mask 2.36% ShaderLab 26.33% HLSL 0.84% GLSL 0.23%
multiplayer multiplayer-game pvp peer-to-peer unity unity3d unity-3d unity3d-games unity-3d-game shooter shooter-game first-person-shooter first-person ludum-dare ludumdare gamejam game-jam

hack.source.net's Introduction

This is a template Unity project Omiya Games uses to start their game project.
In this Unity project, the following folders has the following roles:

Assets:
A folder required by Unity.  Contains assets used for the game.  See the README.txt in the folder for more details.

ProjectSettings:
A folder required by Unity.  Contains settings for Unity.

Builds:
A folder where its contents are ignored by Mercurial.  Typically where game builds are created in.

UnimportedAssets:
A folder that Mercurial versions, but Unity doesn't detect.  Typically where unfinished art assets are placed in.

Library:
A folder required by Unity.  It's contents are very cryptic and mysterious.  I wouldn't recommend touching it.
Ignored by Mercurial.

Temp:
A folder used by Unity.  Unity creates it when an editor opens.  I wouldn't recommend touching it.
Ignored by Mercurial.

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