Software engineer based in Melbourne, Australia.
Currently working in the CAD & DFM software space.
Previously: physical access control industry (RFID & building security).
Interested in compilers, gamedev (especially engine tech), distributed systems, physical security, renewable energy.
Currently I'm focused on learning about 3D graphics and optimising for performance.
I have worked professionally with Rust, C, and TypeScript, alongside tools such as Docker, SQLite, PostgreSQL, React, and more.
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