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Hi there 👋

Software engineer based in Melbourne, Australia.

Currently writing Rust in the CAD & DFM software space.
Previously: physical access control industry (RFID & building security).

Interested in compilers, graphics (OpenGL / Vulkan), game engines, distributed systems, functional programming, renewable energy.
Currently I'm focused on learning about 3D graphics and optimising for performance.

I have worked professionally with Rust, C, and TypeScript, alongside tools such as Docker, SQLite, PostgreSQL, React, and more.


My Skills


Joshua Rowe's Projects

ack icon ack

Ocaml spatial acceleration structure library

celeritas icon celeritas

OpenGL renderer with basic shading and OBJ loading

celeritas-core icon celeritas-core

A game engine base layer that handles rendering & input (more to come)

dbcaml icon dbcaml

DBCaml is a database library for OCaml

genie icon genie

A simple, functional style GUI framework for native desktop apps

kosen icon kosen

https://raytracing.github.io/books/RayTracingInOneWeekend.html in OCaml

mobile-shared-core icon mobile-shared-core

Experiment with a C + SQLite configuration core that can be interfaced to from Android and iOS's native code calling functionality. (Mirrored from Gitea)

my_lox icon my_lox

Implementation of Crafting Interpreters

ocaml-bindgen icon ocaml-bindgen

Automatically generates OCaml FFI bindings and C shim code to C/C++ libraries

ocaml-rpg icon ocaml-rpg

Visualisation and rendering toolkit focusing on 3D and ease of use.

osdp-rs icon osdp-rs

Open Supervised Device Protocol in Rust.

riot icon riot

An actor-model multi-core scheduler for OCaml 5 🐫

ryokucha icon ryokucha

Mirror of https://git.joshrowe.dev/omnisci3nce/ryokucha

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