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aeons-end-randomizer's Issues

Snackbar with new update infos

We could save the version number inside indexedDB and display a snackbar, whenever the version number changes. The snackbar could contain a link to the github release-page, so that the user can easiliy see what the update brought.

If no standalone set is selected, provide link to settings

We currently just show a simple component, which contains a hint that the users needs to select at least one stand alone expansion inside the settings.

We should additionally provide a "link" to the settings. (meaning some clickable text, which triggers the routing step)

Add a way to add storage keys to sets ("where are all my cards")

We currently always show which expansion a Nemesis/Mage/Card belongs to.
It would be cool to be able to provide a storage key to each expansion inside the settings.
If such a key has been provided by the user, we will show it instead or additionally of/to the expansion.

That way the user does not need to remember that they have stored Xaxos and Brama inside a sock under their kitchen table...

Bug: Current card selection visible in market setup after changing setup

Setup: In the Supply tab, after creating a market with any setup, the market setup template is changed by the user (via the drop-down menu).

Expected behavior: All current market cards are cleared and the new template is shown.
Actual behavior: The new template is shown, but the market from the (now deprecated) market template is still visible. This creates an inconsistent view.

Please clear the market cards after the setup is changed.

Integrate Redux

The app is starting to become rather complex. I think we should probably integrate redux soon, to make state handling a lot more explicit.

Add exhaustive README

NOTES

  • Keep CRA-Information
  • Add CI-Badges
  • add PUBLIC_URL env-var tipp for better local PWA testing
  • Add contrib guidelines
  • Add app description
  • #95

Migrate away from Mui

Why

  • The markup generated by Material-UI is quite ugly
  • Performance is underwhelming
  • Extending styles is awkward
  • API is not intuitive to use

Proposal

Lets switch out Mui-components with our own custom styles components.
This could be done step by step.
That way we could also lower our bundle size.

Add missing turn order setups

  • Turnordersetups:
    • alternate Wild setup with token
    • 1/3 2/4 (or was it 1/2 3/4?) cards
  • Blitz Card (Buried Secrets)
  • Malestromcard (Legacy)

Add PWA features

  • Add basic manifest
  • Add service worker features to save user settings

Thought: Maybe we should persist the currently generated items as well, to prevent them from being deleted on a pull-down-refresh in chrome

Find a way to rate market setups and advice the user

I am not sure how useful this feature actually is. But the idea ist interesting. For a bit more background, read this comment form BGG user Leigh Hathaway:

Firstly, they advise that based on their code some of the legacy cards are rated as either too weak (Ia, Id, II) or too strong (V, VI and VIII). 
Maybe there's a way you could inform users whether they have random selected a hard or easy supply deck based on the legacy cards included.
Secondly, Legacy introduced the Pulse mechanic which is powerful when combined with a couple of other Pulse objects but maybe too weak if a single Pulse item comes up.
Maybe users could choose a Pulse strong hand or no Pulse cards?

Add creation of custom market setups

TODOs

  • Add supply selection to settings
  • Add custom supply tab with checkboxlist
  • Add addSupply-button
  • Operations:
    • Add -> isNew: true, isDirty: true
      • Automatic ID creation
    • Edit -> isNew: false, isDiry: true
      • Name Input
      • addCard:
        • Type, operation, threshold/values, cost
    • Save
    • Cancel
    • Delete
  • Manage edit in local component state and only commit changes to redux on save
  • Show supply (some kind of Preview)
  • save custom supplys to indexedDB
  • fetch custom supplys and setup config
  • Read from selection
  • Fix bug that causes to evaluate supply order wrong (e.g. relic is first blueprint, but shown as last in supply)
  • Styling

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