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roguelike-entitas's Introduction

Roguelike-Entitas

A Unity game (more like a POC) created to get credits for my advanced C# course (2016/2017). I also planned to use it as a part of my bachelor thesis but I changed my topic and it was no longer needed. Therefore, it was never completed and contains almost no real content and is more like a technical preview.

Original documentation here

Screenshots

Menu

Singleplayer

Multiplayer

Inventory

Death screen

roguelike-entitas's People

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roguelike-entitas's Issues

Class for logging

Create a service for debugging to make it easier to debug (network) actions. It should probably write usefull information to file.

Entities are retained

When the RespawnPlayerSystem is active, action entities are retained and the game cannot be exited correctly.

EDIT: The problem seems to occur when one of the respawn systems is IInitialize. (Or both?)

Movement predictions

Client movement is currently kind of laggy. It would be cool to predict player input like movement and maybe other actions.

Improve input handling

Input is currently handled in InputSystem which seems quite unfortunate. It would be better not to change InputSystem every time a system wants to register its input handler.

Improve client movement predictions

Movement prediction currently allows players to cheat. It would be good to have a mechanism to minimize it. It could for example check, that a client is near to end of his movement when allowing the prediction.

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