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KBEngine is a MMOG engine of server.

Home Page: http://kbengine.org

C++ 65.63% C 30.80% Python 0.17% HTML 0.02% Makefile 0.04% CMake 0.20% GLSL 0.33% Batchfile 0.01% Objective-C 2.25% Assembly 0.08% Objective-C++ 0.05% Java 0.08% Gnuplot 0.01% Perl 0.01% HLSL 0.33% 1C Enterprise 0.01%

kbengine_ogre_demo's Introduction

kbengine_ogre_demo

Homepage:

http://www.kbengine.org

Releases

binarys		: https://sourceforge.net/projects/kbengine/files/

Build:

Linux:

	nonsupport.

Windows:

	1. Download and install Microsoft DirectX SDK 9.0, (http://www.microsoft.com/en-hk/download/details.aspx?id=6812).

	2. Download kbengine-xxx.zip, (https://github.com/kbengine/kbengine/releases/latest).
		Decompression(kbengine-xxx.zip\kbengine-xxx\*) to kbengine_ogre_demo\kbengine\*.
		Covering all the directories and files.

	3. Microsoft Visual Studio-> kbengine_ogre_demo\kbengine\kbe\src\kbengine_vs**.sln -> build.
	
	4. Microsoft Visual Studio-> kbengine_ogre_demo\kbengine\kbe\src\client\ogre\client_for_ogre_vc**.sln -> build.

	5. Copy Ogre-dlls to client.
		kbengine_ogre_demo\ogre3d\bin\debug\*.dll to kbengine_ogre_demo\kbengine\kbe\bin\client\
		kbengine_ogre_demo\ogre3d\bin\release\*.dll to kbengine_ogre_demo\kbengine\kbe\bin\client\

	6. Download demo-assets(server):
		https://github.com/kbengine/kbengine_demos_assets/releases/latest
		Unzip and Covering to kbengine/kbengine_demos_assets

demo_configure

Start the servers:

Installation(KBEngine):
		http://www.kbengine.org/docs/installation.html

Start server:
	Windows:
		kbengine\kbengine_demos_assets\start_server_fixed.bat

	Linux:
		kbengine\kbengine_demos_assets\start_server_fixed.sh

	(More: http://www.kbengine.org/docs/startup_shutdown.html)

Configure client:

Change the login address:
	kbengine_ogre_demo\kbengine\kbe\bin\client\kbengine.xml

Start the client:

Linux:
		nonsupport.

Windows:
		kbengine_ogre_demo\kbengine\kbe\bin\client\!start.bat.

screenshots1 screenshots2 screenshots3

kbengine_ogre_demo's People

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