- 目前只在update生成射线并计算,也就是单线程,每帧计算300个像素。
- 可以使用Loom在主线程完成碰撞检测,其他线程运算颜色的形式实现多线程计算。
- 漫反射追踪计算量惊人。
- 漫反射,高光,折射之间并没有好好处理。
ooklasd / raytracing Goto Github PK
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unity3d RayTracing
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