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opcon avatar opcon commented on June 28, 2024

Scaling the font via the modelView matrix is the way to do it.

Try centering your text at the origin, then scaling it and translating it with the modelView matrix, e.g.:

dp.Print(text, Vector3.Zero, QFontAlignment.Left);
dp.ModelViewMatrix =  Matrix4.CreateScale(2) * Matrix4.CreateTranslation(pos);

Otherwise the scale matrix will be applied assuming the origin is at 0, so the whole font will be scaled away from the origin (assuming a positive scale factor)

from quickfont.

HouseOfFinwe avatar HouseOfFinwe commented on June 28, 2024

Thanks. My issue ended up being the position argument to the print method was also being scaled by the ModelView matrix. It might be useful to add a Print overload that takes a transformation matrix as an argument instead of Vector3 for the position (to apply translation, rotation, and scaling all at once).

from quickfont.

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