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opcon avatar opcon commented on June 28, 2024

Hi,

QuickFont only supports modern OpenGL rendering, and hasn't been tested with immediate mode applications.
Your problem occurs because QuickFont sets up it's own vertex and fragment shaders when you call the Draw() function, replacing the default immediate mode vertex and fragment shaders.

I think if you set up your own basic vertex and fragment shaders then the immediate mode draw calls might still work, but I have not tested it.

If at all possible I would suggest converting the drawing code to modern OpenGL as you port it to C#.
These two tutorials are a good introduction to modern OpenGL:

https://learnopengl.com/
https://open.gl/

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bzuidgeest avatar bzuidgeest commented on June 28, 2024

Thanks for answering. Seems I cannot escape learning modern open GL a little sooner than I hoped. The learnopengl.com site looks like an excellent resource.

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