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plugins's Issues

Cox Scouter not recognizing good crabs

CoX Scouter/Raids plugin does not properly identify good crabs.
My Layout (scspf.ccspf) is literally in the code but it still colors crabs red.

I disabled layout/rotation whitelist but it did not change anything.
I suspect it could be because layoutFullCode = layout.getCode(); does not match the format of the crab list.

unknown

private static final Set<String> GOOD_CRABS_FIRST = Set.of(
		"FSCCP.PCSCF - #WNWSWN#ESEENW", //both good crabs
		"SCSPF.CCSPF - #ESWWNW#ESENES", //both good crabs
		"SPCFC.CSPCF - #WWNEEE#WSWNWS", //both good crabs
		"SCFCP.CSCFS - #ENEESW#ENWWSW", //good crabs
		"SCPFC.CCSSF - #NEESEN#WSWWNE", //good crabs
		"SCFPC.CSPCF - #WSWWNE#WSEENE" //good crabs first rare crabs second
	);
	private static final Set<String> GOOD_CRABS_SECOND = Set.of(
		"FSCCP.PCSCF - #WNWSWN#ESEENW", //both good crabs
		"SCSPF.CCSPF - #ESWWNW#ESENES", //both good crabs
		"SPCFC.CSPCF - #WWNEEE#WSWNWS", //both good crabs
		"SCPFC.CSPCF - #NEEESW#WWNEEE", //rare crabs first good crabs second
		"SCFCP.CCSPF - #ESEENW#ESWWNW", //bad crabs first good crabs second
		"SCPFC.CSPSF - #WWSEEE#NWSWWN", //bad crabs first good crabs second
		"SFCCS.PCPSF - #ENWWSW#ENESEN", //bad crabs first good crabs second
		"SPCFC.SCCPF - #ESENES#WWWNEE", //bad crabs first good crabs second
		"SPSFP.CCCSF - #NWSWWN#ESEENW", //bad crabs first good crabs second
		"FSCCP.PCSCF - #ENWWWS#NEESEN", //bad crabs first good crabs second
		"FSCCS.PCPSF - #WSEEEN#WSWNWS" //bad crabs first good crabs second
	);
	private static final Set<String> RARE_CRABS_FIRST = Set.of(
		"SCPFC.CSPCF - #NEEESW#WWNEEE", //rare crabs first good crabs second
		"SCPFC.PCSCF - #WNEEES#NWSWNW", //rare crabs first bad crabs second
		"SCPFC.CCPSF - #NWWWSE#WNEESE" //both rare crabs
	);
	private static final Set<String> RARE_CRABS_SECOND = Set.of(
		"SCPFC.CCPSF - #NWWWSE#WNEESE", //both rare crabs
		"FSCPC.CSCPF - #WNWWSE#EENWWW", //bad crabs first rare crabs second
		"SCFPC.PCCSF - #WSEENE#WWWSEE", //bad crabs first rare crabs second
		"SCFPC.SCPCF - #NESENE#WSWWNE", //bad crabs first rare crabs second
		"SFCCP.CSCPF - #WNEESE#NWSWWN", //bad crabs first rare crabs second
		"SCFPC.CSPCF - #WSWWNE#WSEENE" //good crabs first rare crabs second
	);

Chat translator conflicting with Key Remapping plugin

After installing chat Translator whenever you hit ENTER to free up the chatbox to write, it causes your fps to drop all the way down till 1 fps and makes the entire client freeze.
I tried with backspace and this works just fine without any drops in fps.

I removed all plugins to make sure that no other plugin is conflicting, but it seems to only give this issue with Chat translator and Key Remapping enabled.

Mage Training Arena - Alchemist Room

I haven't tried all of the rooms, but the alchemist's area isn't working properly. I saw a guy running to the exact location using RuneLite's, but this one seemed to get stuck on the first correct item and not update. Not even a big deal as the minigame is super easy, but for anyone else trying to grind it out in the future.

Zoom out

There is zoom out limit again. how to fix that?

highlighted Ground items bug

Hello i have noticed if i highlight one item lets say for example prayer potion(1)
which i used on maniacal monkeys , if i get a prayer potion drop fist time it will highlight it normaly
but after that it will only show the text on the ground with no item on the ground.
after that it will never show any highlighted item until i turn grounditem off then on again and it will work for few minutes and back again.

Kingdom of Miscellania infobox appearing outside of the intended area

When you enter Miscellania you get an infobox which shows you your current favor, how much money you have in the coffer, etc.

Normally when you leave Miscellania this infobox should disappear, however it stays active no matter what.
I've checked the plugin settings and the option "Show kingdom infobox anywhere" is not ticked.

Example photo

Runecrafting pouch essence count doesn't work when filling from bank

Describe the bug
In the latest version of osrs, they added the ability to change gear/interact with items/eat etc. without closing bank - one of these things is the ability to fill a runecrafting pouch without closing bank

The runecraft plugin however doesn't detect you filling if you do it while bank is open, if you fill pouch with bank closed it works

To Reproduce
Steps to reproduce the behavior:

  1. Go to the bank
  2. withdraw some essence and runecrafting pouches
  3. fill runecrafting pouch from bank, pouch still reads 0

Expected behavior

  1. Go to the bank
  2. withdraw some essence and runecrafting pouches
  3. runecrafting pouch reads the amount of essence in pouch

Unable to unmark objects

Marked a magic tree in my poh and have been unable to unmark it normally. Tried disabling and re-enabling plugin as well as restarting, no luck, Persisted for several days now.

Camera Zoom Plugin Issue

The plugin seems be breaking when going into an instance I believe, I wasn't getting the problem until I went into the clanwars portal/demonic gorillas area.
Probably caused from the latest game update, not sure but the whole plugin seems to break and I can't get it to work unless restarting client but it'll break again.
Thanks.

Ground Items - Visual Identifier to use with or without the text.

Is your feature request related to a problem? Please describe.
No problem, just got bored and decided to doodle, this is just another option that could be used with the Ground Item's plugin. You could have the coin icons next to the text or without the text or not at all.

image

Loot tracker bug

Loot tracker is not tracking my nightmare loot, it did on runelite though

MES: Custom swap npc contact resets when shift is pressed

If you use custom swaps to overwrite npc contact to the last npc option, then whenever you press shift it resets to cast and stays that way until you remove and re-add the custom swap.

It seems like the hotkey/shift swap for npc contact causes this bug, even if hotkey npc contact is disabled it still resets to cast upon pressing shift. Like it's messing with the menu entry even when disabled.

Default World

Default World
its not selecting the Default World on Opening of OpenOSRS

Boost Information

I am having an issue where osrs shows I have a construction boost when I am not wearing/haven't drank anything that would give me a boost in construction.
I can disable and re-enable the Boost Information plugin to make it go away, but when I relaunch openosrs the boost info box comes back.

bug

bug2

Tick Counter - Swift Blade

When using the Tick Counter, the Swift Blade gives +4 ticks instead of +3. Also if you do a Blowpipe hit into T Bow quickly, that is 2+5 so 7 ticks right? The tick counter counts it as 9 somehow.

Multiple bank mes with similar syntax don't work

Getting inconsistent, unexpected function for banking options in MES
Hammer Withdraw/Deposit One
Hammerstone seed Withdraw/Deposit All
After setting hammerstone seed to 'all' it works as expected, each item Withdrawing/Depositing their respective amount but after restarting the client, Hammer AND Hammerstone Seed will BOTH withdraw/Deposit 1 until I remove and readd Hammerstone seed to Withdraw/Deposit All.

Game freeze

2020-03-09 20:33:47 [Client] ERROR net.runelite.client.RuneLite - Uncaught exception:
java.lang.NoClassDefFoundError: net/runelite/api/events/PlayerDeath
at bx.setCombatInfo(Actor.java:253)
at bx.ap(Actor.java)
at aq.l(AbstractWorldMapIcon.java:522)
at am.d(class43.java:450)
at cd.t(AttackOption.java:74)
at client.hs(Client.java:6446)
at client.fe(Client.java:2924)
at client.ak(Client.java:1254)
at bf.ax(GameShell.java:347)
at bf.run(GameShell.java:326)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: net.runelite.api.events.PlayerDeath
at java.base/java.net.URLClassLoader$1.run(Unknown Source)
at java.base/java.net.URLClassLoader$1.run(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at java.base/java.net.URLClassLoader.findClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
... 11 common frames omitted
Caused by: java.util.zip.ZipException: ZipFile invalid LOC header (bad signature)
at java.base/java.util.zip.ZipFile$ZipFileInputStream.initDataOffset(Unknown Source)
at java.base/java.util.zip.ZipFile$ZipFileInputStream.read(Unknown Source)
at java.base/java.util.zip.ZipFile$ZipFileInflaterInputStream.fill(Unknown Source)
at java.base/java.util.zip.InflaterInputStream.read(Unknown Source)
at java.base/java.util.jar.Manifest$FastInputStream.fill(Unknown Source)
at java.base/java.util.jar.Manifest$FastInputStream.readLine(Unknown Source)
at java.base/java.util.jar.Manifest$FastInputStream.readLine(Unknown Source)
at java.base/java.util.jar.Attributes.read(Unknown Source)
at java.base/java.util.jar.Manifest.read(Unknown Source)
at java.base/java.util.jar.Manifest.(Unknown Source)
at java.base/java.util.jar.Manifest.(Unknown Source)
at java.base/java.util.jar.JarFile.getManifestFromReference(Unknown Source)
at java.base/java.util.jar.JarFile.getManifest(Unknown Source)
at java.base/jdk.internal.loader.URLClassPath$JarLoader$2.getManifest(Unknown Source)
at java.base/java.net.URLClassLoader.defineClass(Unknown Source)
... 17 common frames omitted

Demonic Gorilla plugin not updated to new hitsplash

Demonic gorilla plugin is not working with the new hitsplashes.

I sadly do not have knowledge to make a simple pull reuest, however i fixed it in my local version of runelite - simple as this :
Replace all instances of "Hitsplat.HitsplatType.BLOCK" to "Hitsplat.HitsplatType.BLOCK_ME" within the plugin.

HA value in loot tracker is incorrect

HA value in loot trackers shows incorrect values.

Issue persists between client restarts.

Issue not present in Runelite.

Example:
Bones:
42 gp HA in loot tracker
1 gp HA in inventory tooltip

Rune chainbody:
17.6k gp HA in loot tracker
30k gp HA in inventory tooltip

Grand Exchange item stats display in wrong order

RuneLite version 1.6.13
OpenOSRS version 3.3.1 nightly

When viewing the stats for the selected item in the Grand Exchange offer page, the item's stats are in the wrong order. Stab was moved the the bottom, instead of at the top.

image

Menu Entries

By default "Game Objects' have Examine should be "Walk here"
By default "Players" have Follow should be "Walk here' except for PVP situations

Tmorph borked

Due to a recent change tmorph doesnt seem to do anything I have a gif here showing all my side is good. https://i.imgur.com/nNglteB.gifv

  1. Error injecting constructor, java.lang.IllegalArgumentException: head.png
    at net.runelite.client.plugins.tmorph.ui.TPanel.(Unknown Source)
    while locating net.runelite.client.plugins.tmorph.ui.TPanel

1 error
at net.runelite.client.plugins.PluginManager.startPlugin(PluginManager.java:441)
at net.runelite.client.plugins.config.PluginListPanel.startPlugin(PluginListPanel.java:429)
at net.runelite.client.plugins.config.PluginListItem.lambda$new$2(PluginListItem.java:154)
at java.desktop/javax.swing.AbstractButton.fireItemStateChanged(AbstractButton.java:1995)
at java.desktop/javax.swing.AbstractButton$Handler.itemStateChanged(AbstractButton.java:2315)
at java.desktop/javax.swing.DefaultButtonModel.fireItemStateChanged(DefaultButtonModel.java:458)
at java.desktop/javax.swing.JToggleButton$ToggleButtonModel.setSelected(JToggleButton.java:364)
at java.desktop/javax.swing.AbstractButton.setSelected(AbstractButton.java:341)
at net.runelite.client.plugins.config.PluginListItem.setPluginEnabled(PluginListItem.java:201)
at net.runelite.client.plugins.config.PluginListPanel.lambda$refresh$9(PluginListPanel.java:293)
at java.base/java.util.ArrayList.forEach(ArrayList.java:1540)
at net.runelite.client.plugins.config.PluginListPanel.refresh(PluginListPanel.java:288)
at net.runelite.client.plugins.config.PluginListPanel.rebuildPluginList(PluginListPanel.java:277)
at net.runelite.client.plugins.config.ConfigPlugin.startUp(ConfigPlugin.java:95)
at net.runelite.client.plugins.PluginManager.startPlugin(PluginManager.java:419)
at net.runelite.client.plugins.PluginManager.lambda$startPlugins$2(PluginManager.java:260)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:303)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
at java.base/java.security.AccessController.doPrivileged(Native Method)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
Caused by: com.google.inject.ProvisionException: Unable to provision, see the following errors:

Bank tags redirecting away on "withdraw X"

If you are in a bank tag, and you "withdraw" X of an item, it will take you out of that bank tab. For example, a birdhouse tab, and you want to withdraw X of seeds, when the "enter how many" box pops up and you enter your number, you will be redirected out of the tab.

Zulrah Helper Broken

When you get to the Zulrah jad phase the plugin either displays the wrong protection prayer, or none at all.

Bank Tags

Hi there, so i've added the banktag for slayer, located in #Banktags > slayer obviously- but the banktags seems to be broken

Example: https://gyazo.com/1f4442b6379fdaae4d42f0fc8962db14
As you can see the scrollbar is all the way down but yet there's another line of items below it that you can't see.

I've chatted with another user about it yesterday and apparently it's also broken with other tags from the #Banktags this is probarly the plugins fault.

Hopefully this can be looked in to.

Loot tracker only works at start

At first, it works, however if i decide to stop (like get a clue or something) and return, any other thing is not registering there...

Camera Zoom Plugin

I saw that this issue was closed but it's still happening to me very consistently. It seems to break the plugin after just a few teleports. Only way I can fix is to restart the client. Turning the plugin on and off does nothing. I've seen a few people post about this but no solution is identified from what I've been able to research.

Cox scouter and points in chatbox at end

The raids scouter isn't working when I go into a raid, also it moves the points and %unique chance overlay when i go into a raid. Then at the end it isnt displaying points in the chatbox anymore.
I can get it to work as normal if i turn the plugins off, reload my client and then login and turn them back on, but as soon as i log out on that client, they stop working again. I have tried both stable and nightly versions and the problem repeats itself.
Also, not sure if its of any use but it works fine in regular rl.
Started noticing it about a week or so ago.
Thanks for any help
image

npchighlight: npe

2020-02-29 23:29:15 [Client] WARN  n.r.c.ui.overlay.OverlayRenderer - Error during overlay rendering
java.lang.NullPointerException: null
	at java.desktop/sun.java2d.marlin.DMarlinRenderingEngine.strokeTo(Unknown Source)
	at java.desktop/sun.java2d.marlin.DMarlinRenderingEngine.strokeTo(Unknown Source)
	at java.desktop/sun.java2d.marlin.DMarlinRenderingEngine.getAATileGenerator(Unknown Source)
	at java.desktop/sun.java2d.pipe.AAShapePipe.renderPath(Unknown Source)
	at java.desktop/sun.java2d.pipe.AAShapePipe.draw(Unknown Source)
	at java.desktop/sun.java2d.pipe.PixelToParallelogramConverter.draw(Unknown Source)
	at java.desktop/sun.java2d.pipe.ValidatePipe.draw(Unknown Source)
	at java.desktop/sun.java2d.SunGraphics2D.draw(Unknown Source)
	at net.runelite.client.plugins.npchighlight.NpcSceneOverlay.renderNpcOverlay(NpcSceneOverlay.java:196)
	at net.runelite.client.plugins.npchighlight.NpcSceneOverlay.render(NpcSceneOverlay.java:85)
	at net.runelite.client.ui.overlay.OverlayRenderer.safeRender(OverlayRenderer.java:510)
	at net.runelite.client.ui.overlay.OverlayRenderer.render(OverlayRenderer.java:254)
	at net.runelite.client.callback.Hooks.drawScene(Hooks.java:424)
	at em.at(Scene.java:315)
	at aa.gq(WorldMapSection1.java:4455)
	at ig.iy(FloorOverlayDefinition.java:9106)
	at gb.io(ServerPacket.java:8995)
	at client.gp(Client.java:4179)
	at client.ac(Client.java:1282)
	at bf.aj(GameShell.java:373)
	at bf.run(GameShell.java:327)
	at java.base/java.lang.Thread.run(Unknown Source)

npcs to highlight: Phials,Baby impling, Young impling, Gourmet impling, Earth impling, Essence impling,

MES:ardounge cloak

Enabling ardougne cloak swap for equipment swapper causes the cape to always have what ever swap you have default stay enabled the entire time your current client is open. In some trial and error testing I noticed if you do this with the monastery teleport as your default it goes back to wear/remove fine however if you leave it on farm it says on farm and what ever you set it to afterwords until a restart.
https://i.imgur.com/fiJ250H.gifv

Drop party plugin

Does not display tiles under the person dropping the items feet or their last location I set it to highest settings with longest distance and the lowest with no avail. Just had my characters walking around with nothing occuring.

Bronzemanmode

Describe the Issue
Going into any general market/other shop allows to unlock anything sold by players instantly which kinda neglects the idea of bronzemanmode. It would be a better option to not allow unlocking player sold items. Unlocking anything what is in stock by general should be only possible.

To Reproduce
Steps to reproduce the behavior:

Go to General Market
Open General Market -> You instantly unlock general stock but also all the player sold items aswell.

Expected behavior
Expected the plugin to only allow unlocking general stock items from npcs instead of player sold.

bank tag

Please check if your issue is not a duplicate by searching existing issues

Describe the bug
A clear and concise description of what the bug is.
It not work right, see my bottom is cut off.
To Reproduce
Steps to reproduce the behavior:

  1. Go to 'bank tag'
  2. Click on 'bank tag'
  3. Scroll down to 'bottom of bank tag'
  4. See error
    No error just bank tag

Expected behavior
A clear and concise description of what you expected to happen.
I want to see the bottom of my bank tag.
Screenshots
If applicable, add screenshots to help explain your problem.
https://i.imgur.com/i9nYGHD.jpg
Environment (please complete the following information):

  • OS: [Windows 10th]
  • OpenOSRS version: [3.0.6]
  • Launcher version: [Newest]

Additional context
Add any other context about the problem here, e.g. logs. Your client logs can usually be found in
C:\Users\<your_user_name>\.runelite\logs on Windows and ~/.runelite/logs on Linux and macOS.
Logs no help.

Bank tags

When you have multiple clients open and you use a bank tag on one account to go bank on account 1, account 2 will have that bank tag open when you bank...

Hiding/removing random events

Attempting to hide a random event with entity hider does nothing they still show.
Attempting to remove randoms via object remover in menu entry swapper also does nothing can still interact with them.
Expected result is either A) Entity hider removes the random completely from your client
B) Object remover leaves the npc model and removes all possibility of interacting with it.

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