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kcobbe avatar kcobbe commented on June 14, 2024

The only way to control the procedural generation right now is to modify the code in coinrun.cpp. If you only want levels with certain properties (e.g. levels that never include moving enemies), you'll have to look there. We currently don't support any interface from Python to C++ for changing the level generation logic, beyond allowing you to specify the set seed, the number of possible levels, and a "high difficulty" flag.

from coinrun.

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