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License: MIT License
cc_updateChunkScheduling
and calls from ChunkHolder#cc_getOrScheduleFuture
are testedcc_getOrScheduleFuture
is testedsetInitialSpawn
, only unit test, requires integration test
cc_replaceChunkPosInSetInitialSpawn
cc_replaceGetWorldPositionInSetInitialSpawn
prepareLevels
only unit test, requires integration test
cc_replaceAddRegionTicketInPrepareLevels
cc_waitUntilCubicGenerationComplete
Mixins
setBlock
only unit test, requires integration test
cc_replaceLevelChunkInGetChunkAt
cc_replaceLevelChunkInSetBlockState
cc_replaceLevelChunkInMarkAndNotifyBlock
getBlockState
only unit test, requires integration test
cc_replaceLevelChunkInGetBlockState
cc_replaceLevelChunkInGetBlockState
(overload)getBlockEntity
only unit test, requires integration test
cc_replaceGetChunkAtInSetBlockEntity
getFluidState
only unit test, requires integration test
cc_replaceGetChunkAtInGetFluidState
setBlockEntity
only unit test, requires integration test | might break if vanilla code is added after the cancel.
cc_replaceLevelChunkInSetBlockEntity
removeBlockEntity
only unit test, requires integration test
cc_replaceGetChunkAtInRemoveBlockEntity
cc_replaceLevelChunkInRemoveBlockEntity
isLoaded
only unit test, requires integration test
cc_replaceHasChunkInIsLoaded
loadedAndEntityCanStandOnFace
only unit test, requires integration test
cc_replaceGetChunkAtInLoadedAndEntityCanStandOnFace
blockEntityChanged
only unit test, requires integration test
cc_replaceBlockEntityChanged
getCurrentDifficultyAt
only unit test, requires integration test
cc_replaceGetCurrentDifficultyAt
CC methods
LevelCube cc_getCube
only unit test, requires integration testCubeAccess cc_getCube
only unit test, requires integration testcc_getCubeAt
only unit test, requires integration testcc_hasCubeAt
no testcc_hasCubesAt
no testServerChunkCache
and ClientChunkCache
to test.This can be almost entirely copied from CC2
For P1 this packet should contain only the chunk position, as there are no heightmaps, biomes, etc. that exist in P1.
Assuming no other data is necessary, this packet should just inform the client to create the LevelChunk.
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