Bug Description
After importing the Rewired Glyphs package, I get 26 errors in the console. Unity will not enter play mode, prompting me to fix all compiler errors first. But the errors do not show up in Visual Studio, only in the Unity Console. This first happened in a project I was working on. Tested it in empty project and it happened there as well.
Reproduction Steps
Steps to reproduce the behavior:
- Create new project in Unity 2020.3.25f1
- Import Rewired (1.1.55.0)
- Import TMP Essentials
- Import Rewired Glyphs using Package manager -> Add Package from Git URL -> https://github.com/Orange-Panda/Rewired-Glyphs.git
Expected Behavior
Successful import. No errors in console.
Example
Screenshot of errors:
![Screenshot 2024-06-24 225531](https://private-user-images.githubusercontent.com/10670540/342491556-653b98fe-2129-48fc-9611-18b770ffd2ae.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjMxODEyMTgsIm5iZiI6MTcyMzE4MDkxOCwicGF0aCI6Ii8xMDY3MDU0MC8zNDI0OTE1NTYtNjUzYjk4ZmUtMjEyOS00OGZjLTk2MTEtMThiNzcwZmZkMmFlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MDklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODA5VDA1MjE1OFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWFkMjYxZmI0ZDY5ZjcyN2MzMzRjMjQwODU0MTkyODNiMWVjOTFkNTQ3MzBjYzgyZTkwNGY4MTU3NDg0NDlhODMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.VdyIqqGj3rJgDsp2qrbvv1G2GePc-WsFIMbz-kuWZw4)
Text examples of errors:
Library\PackageCache\com.lmirman.rewiredglyphs@8507d6c\Runtime\Components\GlyphRichTextFormatter.cs(200,65): error CS1026: ) expected
Library\PackageCache\com.lmirman.rewiredglyphs@8507d6c\Runtime\Components\GlyphDisplay.cs(170,58): error CS1026: ) expected
Library\PackageCache\com.lmirman.rewiredglyphs@8507d6c\Runtime\API\RewiredGlyphManager.cs(93,57): error CS1003: Syntax error, ',' expected
Library\PackageCache\com.lmirman.rewiredglyphs@8507d6c\Runtime\Components\GlyphRichTextFormatter.cs(203,6): error CS8641: 'else' cannot start a statement.
Technical Information:
- Operating System and Version: Windows 11
- Unity Version: 2020.3.25f1
Additional Information
I think these errors are so strange. They don't seem like "real" errors. so I suspect it can have something to do with the dev environment, some hidden settings in unity about namespaces or some other oddball technicality, but right now I am at a loss.