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organicawild's Introduction

Organica Wild

A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.

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Install in your project

Organica Wild is a Unity Package. To use it add it add it via the Unity Package Manager. Import the samples from the Unity Package Manager to get started.


Features

PCG Pipeline Framework

Combine PCG Techniques in a defined interface to create stunning generators for your games. Instruction are in the Pipeline Manual.

Shape and Graph Grammars

Combine Mission graph grammar and shape grammar to create playable dungeon layouts. Instructions are in Grammar Manual.

Search based approach

Use a pre implemented genetic algorithm (NSGA-II) with a well defined interface to search for the best solution when generating your game assets. Instructions are in Search based Manual.

Perlin Noise

Profit from an improved perlin noise implementation with layered scaled noise to create more interesting patterns.

Cellular Automata

Use Cellular Automata to generate things like caves and much more.

Poisson Disk Sampling

Generate points with a minimum distance. A technique often used in rendering, can produce beautiful arrangements of objects in a scene.


Contribute

If you wish to contribute or develop your own extensions to the framework to this project please follow the contributing guidelines and setup the project as follows.

Setup

If you wish to change the core framework code you must add the package outside of the unity package manager. Since it only adds a read only copy of the package. To have an editable version of the project on your device proceed as described.:

Create an empty project.

Move to the projects Packages folder. Clone the project into the Packages/ folder of the Unity Project

cd <project folder>/Packages

Clone the repo into its own folder inside of the Packages folder.

git clone https://github.com/OrganicaWild/OrganicaWild.git

Wait for the clone and Unity upon opening the project unity will import the code as if you added the package via package manager. Viola, you have a editable copy of the code.

Make your changes and commit. To have your changes in the main repository, create a pull request.

Contribute in the samples

If you wish to contribute to the samples and provide the improved samples to the community then follow along here. The Samples~ folder is not visible inside of unity, because it ends with a Tilde.


NOTE

This is only needed if you wish to change the samples and push the changes to the Organica Wild repository. If you want to use the samples in your own project and develop on top them, follow along like Install


You can edit it normally outside of Unity. To verify your changes however, you may want to use the code inside of Unity. The easiest is to rename the folder before developing.

You can do this in your file explorer or in the terminal.

In terminal, navigate to package folder.

cd <project folder>/Packages/OrganicaWild

Rename folder to any name without a tilde (~) at the end for it to appear inside of Unity.

mv Samples~ Samples

Before commiting change the folder name back.

mv Samples Samples~

Viola, now you can change the samples and provide the improved samples to everyone.

organicawild's People

Contributors

cvoegele avatar lorius avatar

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organicawild's Issues

No Sound

Game has no Sound when playing

Pipeline functionality with 3d step?

Came across this when looking for libraries for a small project I want to work on. I'm pretty new to Unity and obviously this looks like a great choice. I'm curious that if I get things working in the 2d world, if it would be easy enough to add in a 3d step to give the generated areas/meshes a height?

For example:

  • adding mountains around the edges
  • rivers along some of the area connections
  • etc

or if this would require more additions/implementations of what there is now? Or if this just isn't possible given that the WorldMap drawing is entirely 2d based?

Cat drifts too much

Sometime the cat ends up drifting, when you change direction too fast when running.

Moonwalking backwards bug

When you shift run with the character and turn, then in some cases the cat is facing forward but moving backwards.

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