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aicc's Issues

Game Pad - Throttle undefined if user is simultanious braking and accelerating

for ev in &mut self.device {
use joy::Event::*;
match ev {
Axis(n, value) => {
match n {
0 => {
inputs.steering = (value as f32) / (0x7FFF as f32);
// println!("axis 0: {}\r", inputs.steering);
}
4 => {
inputs.throttle = ((value as i32 + 0x7FFF_i32) as f32) / (0xFFFF as f32);
// println!("axis 4: {}\r", inputs.throttle);
}
5 => {
inputs.throttle = -((value as i32 + 0x7FFF_i32) as f32) / (0xFFFF as f32);
// println!("axis 5: {}\r", inputs.throttle);
}
_ => {}
}
},
Button(_, _) => {}
}
}

Value of inputs.throttle depends on order of events if user brakes and accelerates at the same time. Maybe it's better to reset it in front of the for loop and then to add the accel value and to subtract the braking value afterwards. Or as a safer way, enforce the braking value if it is greater than zero.

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