oromis / foundry-combat-focus Goto Github PK
View Code? Open in Web Editor NEWFoundryVTT-addon that shows the chat and the combat tracker at the same time
FoundryVTT-addon that shows the chat and the combat tracker at the same time
When starting Foundry v 9 using Pathfinder 2E system version 3.12.2.10, this module causes a yellow toast warning which says the module does not indicate that it is compatible with Foundry v. 9. The warning states, "this module is unmaintained and may introduce stability issues into your game." Please update the manifest if the module is compatible. Thanks.
Allow adjusting the amount of space taken up by the combat tracker vs the chat message panel.
Hi!
First off, thanks for this module! It's really usesful, but I've been having an issue with it (if it's considered an issue) where the chat area takes way too much space compared to the combat tracker.
I don't know if it's because of another module I have installed, but nothing is supposed to mess with the combat tracker as far as I know.
Foundry 0.8.6, Combat Focus 1.4.0, EML 0.3.2
With EML enabled, the grab handle is still grabbable (the mouse cursor changes) but it cannot be moved. According to the developer, your module has (had?) explicit compatibility for his module, but they are now out of sync. Please see the issue on his github.
With Ernie's Modern UI module on, the chat in the combat tracker cannot be resized.
With the latest update of Automated Animations [3.2.96] (which doesn't touch the combat tracker or chat) you can no longer resize the combat tracker/chat. When I revert back to AA 3.2.95 it sometimes allows for resizing. Sometimes it doesn't. A lot of refreshing or enabling/disabling of AA fixes it but logging out of foundry and logging back in is a roll of the dice on whether CF will resize or not.
Can you please update this module for v10? i really love using it
Hey! When this module is active it seems to make the chat box smaller vertically in both the dedicated chat tab and the combat tab. Preferably it would be normal size in the chat tab.
For some reason, sometimes the chat log is expanded all the way to the top of the sidebar, making it appear like the combat tracker has been replaced by the chat log.
The combat tracker can be resized without problem, but an upper limit should be set to prevent this confusion and make it clear that the combat tracker tab always contains both the combat tracker and the chat log.
@enso#0361
The chat fills the entire thing, and you cannot change it because the option is missing from Configure Settings
Love Combat Focus, but the Right Click menu does not work in the bottom half of your Encounter/Chat tab, (it still works in the Main Chat tab). For example, I start an encounter, role, and the results appear in the same Encounter Tab, (thanks to Combat Focus), but when I try to apply damage, ie Right Click in the Chat, and choose Apply Damage - that Right Click Menu does not appear/work.
Hard to explain - but I hope you get the gist.
Many thanks
Module is listed as incompatible with v9.
As far as I know, it does actually work as expected (tested with dnd5e, dnd4eBeta, and pf2e systems), but I'll leave the actual assessment to you.
Foundry 0.8.6, dnd5e, Chrome browser.
I could resize the split when I first loaded, but fairly consistently it seems to stop working. I haven't been able to determine what's triggering it... I just play a while and then suddenly it stops working. The cursor still changes to a resize icon when I hover over the split, but I can't drag it.
I don't see any relevant looking warnings or errors in the console, sorry.
Thank you! No more chat - tracker switching in combat!
I get the following Console error. This has no effect on user experience that I can see, but probably this is an easy fix?
foundry.js:2499 TypeError: Cannot read property 'activeTab' of undefined
at getActiveTab (foundry-combat-focus.js:14)
at updateCombatTrackerStyle (foundry-combat-focus.js:50)
at foundry-combat-focus.js:94
at Function._call (foundry.js:2496)
at Function.callAll (foundry.js:2456)
at Game.initialize (foundry.js:6465)
at window.addEventListener.once (foundry.js:7436)
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