Comments (6)
New OSVR Central program (open sourced) automatically detects new hardware
with the goal of installing drivers for it automatically (subject to user
approval)
On Fri, Jul 15, 2016 at 9:37 AM, Shaun [email protected] wrote:
Can anybody confirm this request could be close to being implemented? ref:
recent steam beta client issues like what op describes in this thread
http://steamcommunity.com/groups/SteamClientBeta/discussions/0/366298942105784854/?tscn=1468586579#c366298942106370689—
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from steamvr-osvr.
I do know that SKSE for Skyrim has a similar setup where they are in the store as a "mod" and the download just slaps down the SKSE executables into the Skyrim folder...maybe you could request some kind of "SteamVR" mod page in a similar light and have that distribute the driver.
from steamvr-osvr.
Steamvr just needs to be made aware of non vive hardware. IMO steam-osvr drivers should be installed when steamvr is installed when non vive hardware is connected but that hardware is supported by openvr and therefor osvr. Same should be the case for all osvr software. Every app ideally should install the osvr runtime, render manager and osvr plug ins it needs according to detected hardware or was built for at install time.
Having to play about with osvr server configs, primary displays, display orientation and drivers to get each and every app working simply should not be needed.
from steamvr-osvr.
Can anybody confirm this request could be close to being implemented? ref: recent steam beta client issues like what op describes in this thread http://steamcommunity.com/groups/SteamClientBeta/discussions/0/366298942105784854/?tscn=1468586579#c366298942106370689
from steamvr-osvr.
;-) yay i saw that new addition to osvr repos. Good readme.md too. :-)
from steamvr-osvr.
Can the steamWorks support channels point you in the right direction?.
Seeing a one click solution to starting steamvr apps when using any hardware supported by the steamvr-osvr drivers would be awesome. The http://store.steampowered.com/app/491380/SteamVR_Driver_for_Razer_Hydra/ are probably an example of what we really want for steamvr-osvr drivers and their associated dependencies.
from steamvr-osvr.
Related Issues (20)
- SteamVR-OSVR fails if OSVR server isn't already running HOT 1
- IL2BOS Horizontal and vertical FOV does not match with HDK2/steamOSVR HOT 6
- Disbale, Remove Or Uninstall OSVR Camera In SteamVR HOT 3
- Incorrect resolution displayed in SteamVR beta HOT 28
- can not build steamVR-OSVR HOT 9
- Cmake Install error HOT 1
- Problem with ViveDisplayExtractor.exe and display HOT 1
- Oculus Rift DK1: The image looks shifted or cross-eyed HOT 5
- pose.willDriftInYaw = true ?? HOT 1
- Multi Vendor VR Device SteamVR Setup Issues HOT 5
- OSVR HDK 1.4 cannot start STEAM VR - error 108 HOT 13
- Rift DK2 direct mode causes Compositor 400/306 error HOT 1
- ART-Flystick as controller in SteamVR ? HOT 1
- SteamVR Games Render much longer time after several hours
- DK1 eyes are too far apart in steamvr, does not accept values from json
- Still not working
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- Binary link dead HOT 13
- openvr driver about overwriting vive hmd positioning and getting vive hmd gyroscope rotation data HOT 2
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from steamvr-osvr.