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otcv8-dev's Issues

Enable packet compression fail

Hi, by enable packet compression i get this error when i try to login:
ERROR: failed to decompress message at: [C++]: ?internalRecvData@Protocol@@AAEXPAEI@Z

g_game.enableFeature(GamePacketCompression)

I implemented the changes made by kondra tfs version

OTCv8/forgottenserver@0ad4a30

60 fps limit is hindering the debugging process

I understand the need to keep the OTCv8-dev strictly for development, without the risk of people using it on their servers as a regular client, but in my opinion, the 60 fps limit is redundant.
Some issues are only observable on higher fps (like the one I posted here OTCv8/otclientv8#117).

I believe that other limitations, such as a 1h timer are enough to force people to either use the public version or pay for full access, thus I kindly ask to lift the FPS limit.

Does not walk smooth on creating ground tiles before step

Hi,

I have a script that create a ground tile when a player step on empty tile. But in OTCv8, the player get delayed when walking into the tile. While vanilla client is walking smooth. TFS 1.3

function onMove(player, fromPosition, toPosition)
	local tile = Tile(toPosition)
	if not tile or not tile:getGround() then
		doAreaCombatHealth(0, 0, toPosition, 0, 0, 0, CONST_ME_NONE)
        	Game.createItem(106, 1, toPosition)
	end

	return true
end

Paralyze rune

Somehow on this client when i get paralyzed there is 1 second lag.

Draw to right and bottom sqm

This not much of an issue. It's more of a request if its possible to enable (maybe with feature) the drawing on the bottom and right sqm of creatures, so we can implement some bigger aura/wings without it being cutted. I was told it is in framework .cpp files

Issue with use with runes on players 7.72

Hi, the problem is that when a rune is used directly on players, the message "You cannot shoot directly at players" appears, but if I hit the player's ground, the rune is thrown.

115983588-1c05e280-a570-11eb-8e76-d590541aa67b

Rsa Key in plain text

Hello, after compiling the client and using a hex editor, it is possible to see the rsa in plain text in memory, how can I solve this?

some statics in vcpkg are retrieving 404

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