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Comments (6)

technodono avatar technodono commented on July 17, 2024

looks interesting (amazing)... maybe this is a good map for the new bolt feature they've added... I don't think tourney maps are really a thing anymore :/

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technodono avatar technodono commented on July 17, 2024

looks interesting (amazing)... maybe this is a good map for the new bolt feature they've added... I don't think tourney maps are really a thing anymore :/

since the new events n stuff I kinda redact that statement cuz tornyes still exist lol

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CoWinkKeyDinkInc avatar CoWinkKeyDinkInc commented on July 17, 2024

I have loaded and set this map with teamsizes around 12v12, it worked and played quite great for a casual match. I think the north and south hills need more clarification on how to get there. Very solidly built and designed! πŸ˜„

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calcastor avatar calcastor commented on July 17, 2024

updated kits to match current conquest meta and XML; this has been pushed to scrimmage-maps in standard 5v5 KotH form, but I have also updated the version in CommunityMaps to be more suitable for use on mixed since I'm sure there would be interest in it.

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CoWinkKeyDinkInc avatar CoWinkKeyDinkInc commented on July 17, 2024

Scrimmage version loaded here, and commit c44dc19 describes the changes that calcastor made.

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calcastor avatar calcastor commented on July 17, 2024

as this map stands it's more than acceptable for use in public servers and I don't think any edits need to be made in that perspective. in terms of usage in ranked 5v5 however, I don't think this is the best spot for such feedback unfortunately. hoping in an environment such as BOLT it can be tested for proper workable feedback in the future, as I definitely wouldn't consider it to be a "write-off" map as some maps seem to become in ranked environments at present.

as mentioned before it is loaded in both the CommunityMaps repo as well as scrimmage-maps, so it'll appear on all servers including BOLT and event/scrim servers albeit with the slight differences for competitive and public I mentioned before.

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