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License: Creative Commons Attribution Share Alike 4.0 International
Repository for community created maps for oc.tc
License: Creative Commons Attribution Share Alike 4.0 International
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What is the map called?
each team has to teleport to the other bases to fight and teleport back to their own base to capture the wool.
How many teams and how large are they?
Imgur with screenshots of the map.
Please attempt to make a nice map.png
and upload it by dragging it into this text box.
download a
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Zipline: Moar Gunz Edition
This is basically zipline but I added gunz to it as an april fools reskin/update... I'm not palnning on updating this map as it is just an april fools thingo
20v20
The map has not changed in looks at all!
https://gist.github.com/technodono/1025a8ea80e43e4fe64934188fafc934
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Hide n' Seek: Clue
(Arcade/Blitz) This map is spiritual successor to Crazy_'s Hide n' Seek that takes place in a Clue-themed mansion. It plays differently from the original Hide n' Seek, as the map's design is much more confined. Utilizing secret passageways and continually changing your hiding spot when no one is looking is key to survival on this map. There are also some hidden items around the map for the hiders to use, although they could only buy a few seconds for the hiders at most, so they must be used strategically in order to be effective.
The two teams are the "Hiders" and "Seekers". They work exactly the same as in Crazy_'s Hide n' Seek, with there traditionally being 1 seeker for every ~16 hiders.
https://imgur.com/gallery/H1aT4ZF
https://gist.github.com/CredensJustitiam/b6018d049f2137a56ced97d88f6be6eb
https://www.mediafire.com/file/7u8651gzwipijep/Hide_n%2527_Seek_-_Clue.zip/file
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Battlefloat
Theme: Prepare blocks yourself and build skybridge to cross the islands.
This is a 3 flags CTF. Players get cobblestone from generator to build skybridge, and capture 3 teamcolor flags.
They can use an ender pearl and TNT(to break enemy's bridge/get every 3 kill-streak).
Make strong teamwork and reach to the goal!
10v10 (for nano) โ16v16(for micro)
v2.0
v1.x is tourney edition that I gave up updating.
Summertime at Brown's Farms
CTW
8 teams, 8 players each.
Included in the zip.
Included in the zip.
TNT Rain
arcade map where people shoot TNT on the ceiling with a flame bow which then falls and blows up the ground
any size probably works, FFA
https://gist.github.com/Diamyx/80035b287fc89764860c1c3dbe4a3b11
https://www.mediafire.com/file/z8k12813lluzpdp/TNT_Rain.zip/file
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Green Gem CTW
Green Gem is a large CTW map for a bigger rotation like the mega pool.
The woolrooms have a unique arrangement and the map uses different heights to hopefully assure fun gameplay.
We decided to stick with an very old fashioned building style by using blocks that are in the game for a long time and we hope it brings a nostalgic feeling to the players even though this is a new map. We started working on the map because we had the opinion that the MEGA pool doesnt have enough CTW maps and that there is a lack of CTW maps in that size.
There are 2 teams (lime and orange) and the map is made for 80 players in total (40v40)
Here are some screenshots of the map: https://imgur.com/a/FTLyYir
And a video about a tnt feature: https://imgur.com/Thna1aw
Here is the XML download: https://www.dropbox.com/sh/nr4h3gvj2raoxkr/AADn58hGTaWh0o0e8EFdXnkoa?dl=0&preview=map.xml
Here is the map download: https://www.dropbox.com/sh/nr4h3gvj2raoxkr/AADn58hGTaWh0o0e8EFdXnkoa?dl=0
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Q*Boid or simply Q_Boid if the asterisk doesn't work
King of the Hill
16v16
https://gist.github.com/CoWinkKeyDinkInc/3c171850b5a85ffa3e698168fc6a4864
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Space Base
This is the sequel to the popular map: zip-line... expect I've changed a lot of things:
Space base... anew fast paced CTW map which has the definitive features of a CTW map while changing a few things:
There a 4 teams and each team will have 12 players
https://gist.github.com/technodono/49a7734d137738a5500c4023fef5744f
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Bomber Guys
Theme: Bomberman
This is a 4 teams TDM which kills each other with explosion. No sword, no bow, but you have TNT and EGG grenade!
Match time is 8 minutes. After 4 minutes, Anvils fall down and block passages. Players must stay away from Black stained glass floor to avoid being crushed.
I hope everyone will enjoy this. :)
12vs12vs12vs12 โ8v8v8v8
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Dodge Ball
Rage map with no swords, only bows. Arrows spawn @ middle, and teams can't cross onto the other side.
9 v 9 by default.
Dropbox.
https://www.dropbox.com/s/41usyodhqkh1p2r/dodge_ball.zip?dl=0
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Blockglitch
Blockglitch is a /setnext race map where players must jump over hurdles (by glitching over them) Block glitching is allowed. There are three laps and PVP is enabled. This map will be best suited to people with bad ping, but users with good ping are still able to participate as we have tested it. Additionally, players can neo jump around walls instead of block glitching too.
16 Teams, 1 player per team.
https://gist.github.com/StanleyThat/c78cb559dc842512b191a71514356f65
Dropbox.
https://www.dropbox.com/s/35v1x58t2usgcdk/Blockglitch.zip?dl=0
It's been a long wait - 7 years to be exact. Alpine Mining is one of the most iconic maps I've ever made. For that reason I spent a lot of time (and used new tools!) working on the sequel.
Alpine Mining II is ready for you to play! Similar to it's original it features 2 monuments, each made of 3 blocks of obsidian. What probably no one remembers is that Alpine Mining originally had 3 monuments. This map starts with just two. The footprint of both maps is identical but it should be way easier to traverse the terrain using the paths that connect all important areas of the maps.
Hopefully attackers will make use of the mineshafts and caves as a lot of work went into making these as well.
Yellow (circle) = tunnel
Light Blue (star) = power bow
Pink (rectangle) = cave entrance
Red (triangle) = shaft
Purple (check) = monument
Finished Map | Making of |
---|---|
Dropbox (fixed wrong xml)
Thanks to DoomyBoy and Rasta_Jol for making the first map with me. Without them this sequel would have never happened!
Also thanks to Arcaniax for making Arceon
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Fishing frenzy
This map is a KotH with score-boxes... I really wanted to make a map about fishing in PGM however I had to make it fun so I've included lure 8 rods in the kits and added score-boxes where you can redeem the fish you got for points. I'm hoping that having it as a side objective will make the map much more fun and still incorporate the fishing aspect... In addition I wanted the map to look like a shipping port so I did that
2 teams of 24 players
https://gist.github.com/technodono/4a39fbb95f782f9bafc6208632905802
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Exit
KotH made for ranked and the next tm. There's a top level that can be used for rotating between sides and mid. They're ladders to get up to the top on the sidepoints and outside of spawn.
2 teams, 5v5.
Dropbox:
https://www.dropbox.com/s/owfniwv40rn6ijb/exit_te.zip?dl=0
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Red Core Blue Core
A Blitz DTC map that has both cores merged as "one", in the center of the map. I originally got this idea from PepsiDog, who made a map similar to this on the forums, but it was never loaded on and I don't think I could find a copy of it anywhere. If anyone wants to help greatly improve the aesthetics that would be really nice. It does run into issues where it thinks that the other core leaks from unknown forces at the same time as the real core leakage happens, but from the match conditions it doesn't seem to falsely declare a winner so that's alright in the end. Ten minutes into the match, a "leaf core" mode starts.
The team sizes are 15v15, though it might have to be smaller later on.
https://gist.github.com/CoWinkKeyDinkInc/a01f00c47696de02759ff4a5fc8bc329
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Ruediger's Pentawool
CTW
5 teams รก 20
Create an album on Imgur with screenshots of the map. Try to include at least one screenshot showing the entire map as a whole, from above, if possible.
dropbox
dropbox
https://www.dropbox.com/sh/iybj1ota7b1xeap/AACenSnynKtJzheq9bL-Qkaza?dl=0
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Beach Battles
Inspired by the legendary map Cos(TNT), this is a KotH TNT game mode where you try to hold the points for as long as possible. The things which makes this map different is that it only has 2 teams, you cannot enter the enemy team's base and the higer balcony above each point which provides a bombing opportunity.
The map uses explosives and the terrain regenerates so go nuts firing your TNT cannons at the enemy base... you must also bridge to the Control Points, so having a secure bridge is important.
20 players per team is the current limit
as of 1st Dec xml has been updated to fix improper identation
https://gist.github.com/technodono/3eb622b976f772f77d8000530f354aa5
Splitting the 3 regions and giving them each their own renewable is intentional... so don't worry about it.
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Enchanted
This is a 4-team CTW map wich has a unique and asymmetrical map layout. Because of the maplayout the way to the woolrooms is different everytime (depending on the team you choose to attack). Wich also means that defenders have it easier to defend certain teams. The theme of the map is supposed to be magical thats why we used vibrant colors and the map is played during nighttime but of course there are enough lightsources. The map has been in the rotation on the stratus network for quite some time now and has gotten pretty good feedback.
There are 4 teams with 8 players each! (32 players total)
Screenshots: https://imgur.com/a/WMimXkz
XML: https://gist.github.com/Jussssst/83aa24d399b2cfe02723719499d6711c
Download: https://drive.google.com/file/d/1XXaK3YsRh6IXJYtTAEhxzR-I55L6CiDg/view?usp=sharing
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Ballot Box
A mixture of KotH and scorebox gamemodes. Uses the new reintroduced owner-points
attribute that I have brought back to PGM.
In the first stage, it is an elimination game where players have to eliminate all of the enemies off of the state so they can capture it. Capturing the states gives you a set amount of points. Respawned players are teleported into a waiting lobby where they watch the map through a "TV" and get teleported to the next stage once the four states are captured. The surviving players are also teleported after touching the ground. It's a bit tricky since these things only work to players entering a region. In the second stage they get the regular TNT cannon sort of kit and everyone has to rush into the middle where they get three points after jumping into the ballot box. The first team to 270 points wins. It's like a meme map but I kinda put too much effort in the XML and PGM itself to do this xd
40v40
https://gist.github.com/CoWinkKeyDinkInc/e3150de0bc07c77d30a7b9d3e19d5f08
This map was started (and finished) in early 2017. Theoretically this map is the second map of a series. A bit before I built this CTW version I built Columbia, a DTM map. Both maps are heavily inspired by the videogame BioShock Infinite. There's two teams battling in the sky. Here are some images:
While we're at it... I proudly present you the first map that looks good from within the void as well ๐
View from the top | View from the bottom |
---|---|
includes XML as well.
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Pompeii DTC
A 25v25 dtc made by a while ago by me, Jexel, and GoldenOre, but I reworked it with help from rockymine. This version has a void gap and fewer structures around the core. Bottles of enchanting are given after every three kills (each team has an enchant table on their side). The height limit over void is lower to make sky bridging more difficult.
https://www.dropbox.com/s/yqf03q10s4j2fa9/pompeii_dtc.zip?dl=0
Firestone Lake Research Facility
This is a CTW map with a relatively standard layout; the main concept is that instead of a void gap, the map has a lava gap. Players receive a limited amount of non-flammable blocks, so the goal is to try and avoid your bridges burning too much, or get more non-flammable blocks through the kill reward.
Since we are short on centi-sized CTWs, I intentionally made this as a 24v24 CTW. If it's too crowded, it can get bumped down to 20v20.
Included in the zip.
Included in the zip.
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Santa Clauses
This is a CTW map, produced for the holiday season ๐
I'm still considering Team Sizes in either 12vs12 or 16vs16.
12vs12
https://imgur.com/gallery/NF8cOrl
https://gist.github.com/Akinakumushi/834953cccea873953b21908b31706edb
https://www.dropbox.com/s/x4dm8081g4coo3r/Santa%20Clauses%27%20Ready%20v1.0.0.zip?dl=0
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Drow's Crevice III
It is a DTC map with TNT. It takes place in the caverns and has measures to prevent OP tunneling from occurring. It has been tested a lot, and it has generally been liked from what I have remembered.
32v32
XML is in the download
https://www.dropbox.com/s/62u5pu0juevtbzk/Drow%20Crevice%20III.zip?dl=0
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Zipmas
This map is a Christmas variant of Zipline KotF for the Christmas season rotations.
It's mainly a map facelift but 3 lines of xml have been changed to add some flair to the team names this holiday season
20v20
https://gist.github.com/technodono/79064fad96dc79033067ab66d508ee40
Gladiators
16 players, 1v1 single elimination blitz
this map is really old but i think people kill each other then the winner steps into a portal to the next arena and their kit gets upgraded (leather->chain->iron->diamond)
no structure module required
16 lads ready and willing to fight to the death
https://i.imgur.com/22zp1Kb.png
https://gist.github.com/Diamyx/c30f8de0027742fd6b243e8a18ebae4d
http://www.mediafire.com/file/j2uuezjx71p78ku/Gladiators.zip/file
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Miner Sixty Niner
The map's gamemode is TDM, but a very modified form based around the redeemables module.
Unlike regular TDM where points are scored upon kill, on this map a golden nugget is awarded for every kill. There is then a scorebox in middle which opens every minute and stays open for 30 seconds before reclosing again for another minute. Points are gained on this map by jumping into the scorebox while carrying golden nuggets. Players who die with golden nuggets in their inventory drop all of them on death allowing others to "steal" the points they would have got for them if they then score. The match lasts 12 minutes with the scorebox opening and closing 8 times during this. The team with the highest score when time is up wins.
2 teams, 15v15
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Zombie Defense DTMโZombie Defense DTM:AD
Theme:Zombie Defense & Zombie raid on the fortress
This is a DTM&Attack/Defense map. Zombies(Attackers) must destroy the central Villager monument within 15min and Steves(Defender) must defend it. Zombies are coming at Monument from 360ยฐ, so Steves need pay attention to all directions.
I'm grateful to everyone for their advice in Discord and I hope everyone enjoy it.
25vs25 (centi, hecto or both?) โ30vs30 (hecto?)
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Spaced Out
A 5v5 KotH by me and Xuph for the next conquest tm. There are three points, and the side points have jump pads that take you to the top. XML by Ruediger.
2 teams 5v5. It might also work for public with small team sizes like 12v12-15v15.
https://www.dropbox.com/s/fa4omus9f3tunui/spaced_out.zip?dl=0
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Fairy Tales: Metamorphose
A CTW map that I built on Anax when D347HxD briefly returned to mapmaking. After talking with him, there were evidently various other Fairy Tales renditions that never came to fruition, most of them pretty much lost to time as well as other (much older) maps.
2 teams - 16v16
Album - https://imgur.com/a/7tURqNx
https://gist.github.com/Palmidence/31370245625776a394b3ec9eb1bc4699 (Thanks to @CrazyisCreeps)
https://www.dropbox.com/s/9ibnlvcvy4mcf5i/fairy_tales_metamorphose%20%282%29.zip?dl=0
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Mine Your Own Business
This is a CTW map, where the lanes and wool rooms are inside a large mountain, themed after a mine. There is a small burned town on an island which serves as the middle area between the two teams. Each team defends two wools, and the wool lanes are symmetrical inside the mountain. There is a main set of tunnels linking spawn to the iron area and the map's center, and additional small tunnels from spawn to the wool lanes. Finally, movement is permitted on the outside of the mountain at ground level, and from this area there are two "shortcut" tunnels leading into the mountain. The mountain has several hidden areas and passages, one of which leads to a cabin at the mountain's summit.
Since the wool lanes are enclosed, unlike on most CTW maps, some changes may be required to balance the map and prevent it from being too easy to rush or too easy to stalemate. This would be evident from gameplay testing.
There are two teams, 32 players each.
Ignore the naturally generated world around the map's exterior. That is not present in the download.
https://imgur.com/a/zHvYOOX
Included in the zip.
Included in the zip.
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2/4 โ Two-Quarter Palace
Theme: 2(wools/team) / 4wools
Someone might think this is 4team CTW... ,but it's not. This is 2Team CTW (Magenta vs Cyan).
Both team spawns in the central buildings. Magenta teleports to Red side and Pink side, Cyan teleports to Bule side and Light Blue side. Everyone must capture the 2 wools in enemy side (Magenta:Blue and Light Blue, Cyan:Red and Pink) and go back to monument. You can only go to monument area with having any wools and using portal from each base.
The difference between this map and other CTW maps is that the next island is enemy territory.You must defend your wool rooms from enemies coming from two directions.
24vs24
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Re: The End Kingdom
Theme: Something at the end
This is a 2-cores DTC map that is a remake of The End Kingdom, which I posted to Japan Minecraft PvP (JPMCPvP) 5 years ago and was rejected.
Players are divided into Crimson (Red) and Ender family (Purple), Everyone must leak lava from Small Core and Large Core on enemy side.
The changes from original edition are as follows.
Remade xml.
Changed kits and team colors.
Added another core for each team and renamed Small core, Large core.
Removed the roof in the central hexagonal area.
Remodeled base and observer spawn area.
Added Defender tools chest in front of Large core
Added trapped chest rigged with TNT. Players can get Diamond Tools and Deadly poison potion(trash).
Added timelimit 60m
I'm glad I got the opportunity to post a remake map. :)
40 vs 40 (mega?)
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Zipline
The map is in the KOTF game-mode with the team-flag no re-spawn variant where the team with the flag cannot respawn until it is dropped.
The flag can spawn in 4 different locations: The top platform an the bottom trench + the side cubes. This makes it hard to know which platform the flag will spawn on. Teams will have to split up to ensure they have better chances to get the flag
This map took inspiration from superprism and supercube (please add supercube to rots ๐ฅ) and adds a new zip-line mechanic using specific velocities and a bit of hacky coding. It works however and the too much velocity log can be ignored when being ran on the server.
The team colours which I wanted really bright unfortunately can't exactly match with the chat colours :( It would be nice if the team colours could be kept as it keeps with the vibrant colours theme.
The team sizes are 20 with a max of 24 when overflow is on
old:
https://imgur.com/a/Lk01s0F
https://gist.github.com/technodono/44fe13535f4b115c936f4f8bc2359964
it is also included with the world download
NEW!
old 1.0.1 download:
Newer new download for 1.0.1 xml & map:
Release 1.0.2
1.0.3
SubZero
This is a CTW map, both teams have two wool monuments to protect from the other side. The design is simple yet elegant, with a strong theme of frozen and cold colours and themes, combined with a logical and easy to learn layout.
This map was designed to put a strong emphasis on strategy to defeat the opponents, as players must work together to capture the wool monuments. Being a smaller map, this is so important as it is incredibly easy for plans to go wrong or change at the last minute when going after monuments.
We believe this is a challenging, but fun and rewarding map to play on.
2 Teams, 16 Players Each
https://gist.github.com/stuntguy3000/5dd33162c29b41922e2e6dddb6eb770d
https://www.dropbox.com/s/p7m6ra5okp6jp2v/1.2.0.zip?dl=1
Version 1.2.0 (30/01/2021):
Version 1.1.0 (20/01/2021):
Version 1.0.1 (10/12/2016):
Version 1.0 (10/12/2016):
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Royal Rumble
This map is based off a game-mode I don't think has ever been used on pgm called flag-football. In the xml I've listed the game-mode as ctf until this category gets added.
The way the game works is that 2 teams have goals on their side of their map which they need to defend from the flag holder. The person holding the flag gets a speed buff and must race to the opposing teams goal and score to win! If a player get's killed the ball is open to anyone for 10 seconds to scoop up and try score on the opposing team
For this map each team has a front and a back goal worth 1pt and 2pts respectively. The first team to score 5 goals will win!
This may need to be tweaked if matches end up in checkmates constantly but we'd need to test that
I have 15 ppl per team but can change this if it's to much/little
https://gist.github.com/technodono/8650f404795ecc78bd799213f9417540
XML is also included in world download
Check what applies to you. Add an X between the brackets or click the checkboxes when you have submitted the issue.
Road Trip to Sunset Town
CTW
4 teams, 16 players each
Included in the zip.
Included in the zip.
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What is the map called?
Arabia
What gamemode(s) do your map use? Also provide a small description of the map and how you envision it playing.
CTW - 2 wools plays similar to empired. It was on stratus for a few months and was very popular. When had ratings it was best over a multi month span
How many teams and how large are they?
2 - 18
Create an album on Imgur with screenshots of the map. Try to include at least one screenshot showing the entire map as a whole, from above, if possible.
https://imgur.com/EDmrDil = this isn't the latest version. There was one minor update that fixed some things but its mostly the same as this album
Please make an map.xml
file for your map and upload it to https://gist.github.com and link it here.
I'm not sure what to do here. The XML is perfect. It has been on stratus for months. If I need to do this just leave a comment.
Please attempt to make a nice map.png
and upload it by dragging it into this text box.
Package the map and upload it somewhere where we can download it, like Google Drive or Dropbox.
https://drive.google.com/drive/folders/15n9iRCeoQwoRMb84AIZH3nPsW_Fmj1XR?usp=sharing
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Shave Vice
DTM, the monument is Vice's facial hair
16v16
https://gist.github.com/CrazyisCreeps/1f30b4027165b2102fd755103a980028
Package the map and upload it somewhere where we can download it, like Google Drive or Dropbox.
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Hide n' Seek: Store
This blitz map differs from the other Hide n' Seek maps in that it takes place on a smaller map with a 3 minute timer. Additionally, hiders only have 1 invisibility potion, so it must be used wisely. The seekers start outside of a store, and the store opens up a minute into the round. There are great items inside that can help hiders survive and access different hiding spots outside, but it's also dangerous to go in there since the seekers will be likely to guard it, so it is up to the hiders to decide if they want to take that risk.
The teams are hiders and seekers, with hiders having 50 players and seekers having 3 players.
https://imgur.com/gallery/Y49GDoE
https://gist.github.com/CredensJustitiam/f5be5aa6fec615c942c35995e3917475
https://www.mediafire.com/file/accyftw5wqoek6s/Hide+n'+Seek+-+Store+(1.8.9).zip/file
The map creator is Mistereman, and the original map was downloaded from here. I reworked many parts of the map, and designed the entire interior section of the map.
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Wanna Fly
Theme: Flying PvP & Inside of the x16 blocks
This is a FFA:Rage map that players can fly like a creative mode.
Players must fly around the inside of blocks and be the top kill players in 8 minutes.
I wanna play flying PvP, so I made this. :)
36 Players (Max-overfill 38) โ40 players (Max-overfill 43)
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Natsukashii
This is a 14v14 DTM map I made a couple years ago. It's designed similar to old-style obsidian monument maps, particularly taking inspiration from Balloons DTM. There is also a gimmick where you have to get a diamond pickaxe from the spawners in mid in order to break the monument, except after 20 minutes, when the monument turns into emerald. You spawn with 7 gold nuggets which can be used to upgrade armor after collecting enough, and there is an enchantment table on each side to upgrade weapons, tools, and armor.
2 teams, 14v14
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Anvil
Anvil is a TDM game-mode which was designed to bring back a bit of the old OC nostalgia by taking inspiration from uboat koing and facility to make a warehouse style TDM map. I envisioned this map to be a fast-going PvP experience with it's linear layout and side tunnels/alleys and thought having an indoor factory like setting might really suit the map. I might need to make the tunnels/alleys wider or devalue bows a bit more if the meele aspect of the map is lost with 10 players per team. I've also tried to balance out meele with bow combat making it a bit harder to get arrows and not having an infinite supply + having proj prot on armour.
The map is designed with 10 players per team in mind... but can go to 12 if teams overflow. This may seem like a bit much for a micro-map considering the size but when testing with 2 players I thought the map would do fine with 10 players per side
https://gist.github.com/technodono/6c06362eb671d732e55ed6dd0d0dd71f
there is also a copy of the xml provided in the world download
There is also a copy of the map.png included in
the world download
the download link has been attached via github... I hope that is ok
This map has been edited to fix & implement some suggestions including the xml you gave me which was broken on my testing? a simple kit name change fixed that all:
New 1.0.1 download:
1.0.1
1.0.2
1.0.3
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Bookshelf x64
Theme: Inside of the bookshelf block
This is a 4CP KotH map which has large height difference. Players must capture 4 point and gain 1000 points. I hope this will liven up the micro pool, which is starting to get tired of the same maps.
16v16 (for micro)
Here is an issue for it so that feedback can be gathered as asked by @master00ofdsiware and Distraction.
Grand Q*Boid
KotH
24v24
This what it looked like after a full match, there is going to be less blocks in the spawn kit and kill reward once #66 is merged so it will probably look less messy afterwards.
https://raw.githubusercontent.com/OvercastCommunity/CommunityMaps/master/Grand%20qboid/map.png
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Donut Spleef
This is a Arcade map like pikpikmerchant and Reshif's TNT Spleef ๐ฃ
I made this map to enrich the map pool of Overcast Comunity.
The brown stained clay around the field will be removed as soon as the game starts.
64 players in total
https://imgur.com/gallery/ezr8Oma
https://gist.github.com/Akinakumushi/bfd7d3079e2b0fef77dbde5df78b164c
https://www.dropbox.com/s/oqcjtmx2gdw5kp8/Donut%20Spleef%20v1.0.0.zip?dl=0
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What is the map called?
Opposing Fortresses
The gamemode used is DTC. It's a symmetrical map with two opposing fortresses. You may use TNT, free building, or any other means in order to overcoming your opponent.
2 teams. 16 players each.
https://gist.github.com/RealEMK/4785a45c71869894b47a7fee6243832a
https://drive.google.com/file/d/1XYjP85kVhdtmGVYP9Ikfg1rV5Wwh1d6j/view?usp=sharing
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Hellcave Fortress
Theme: Bone ghosts battle in the nether fortress
This is a score-game map. (1 kill=1 point,1 flag=10 points)
Players are divided into Wither Bones (dark red) and Gray Bones, and compete for scores.
Players can get emerald as kill rewards. Use to buy special weapons, armor, and effects!
Flag captured reward is emerald pickaxe. Use to dig an emerald block (=9 emeralds) in their base!
Players can get quartz in the central spawners room. (9 quartz= 1 emerald)
Match time is 14 min. After 7 minutes, gravel footings are fall down, lava leaks from the ceiling and blocks some passages.
25vs25
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Explosive Vengeance
TDM map with scoreboxes
40v40
The XML file is included in the download link
https://www.dropbox.com/s/4zwfab8d88he4tz/explosive_vengeance.zip?dl=0
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