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License: GNU General Public License v3.0
Ancient Warfare Mod for Minecraft 1.12.x
License: GNU General Public License v3.0
NPC farmers (worker with a hoe) do work at the site. The hammer symbol appears above their head but nothing is happening. No cows being slaughtered or bred. The same seems to happen with pigs. I tried with different foods in the input slot. Tried replacing the bounds of the worksite.
More information from Pelirow's message #990 in the private thread.
Breaking a farm or animal block eats any supplies inside it.
Queued research waits for first batch of resources, then keeps upgrading without checking the new batch of resources.
Need to remove skippable blocks from borders / etc. Currently the border-smoothing leaves them in place, often hanging in the air.
NPC-AI related / targeting issues when LOTR is installed -- npcs do not respect target settings from config / do not target anything
I followed the instructions. Created a research book, made it mine, created a research station, inserted the book, clicked the "+" on what I wanted, added 1 stick, 1 string, and one torch for "invention" which is what I selected. The progress bar wouldn't move. Nothing happened. I tried with agriculture as well, still no progress. I am going to try and update my forge and see if that helps. I am running the following mods/versions-
MC 1.7.2, Forge 156.1061, Optifne 1.7.2_HD_U_D1, Code Chicken Core 1.0.0, NEI 1.0.1,
AWCore 2.0.32-alpha-MC1.7.2, AW NEI Plugin 2.0.32-alpha-MC1.7.2, VoxelMap 1.0
Currently on the project red dog server in 1.6.4 we are limited to 16 teams which filled up rather quickly becuase we have a lot of players log in ( over 200 ) so as you may expect all 16 have been used and some are now owned by no longer active players. I know I could remove them from the team but then if they do decide to log back in and walk into their own base then the NPC's would start to attack them.
Just a request
Can a feature be added to the template system that will allow it to display an image of how the structure will look if it were to be built.
This would help new players to know what a the end result will look like if they were to put the resources into building the structure when playing on a server.
Currently the only way they could know what it will build (other than the short file name) is to just "try it" and see what the end result will be.
This feature could be a simple as loading an image with the same file name as the template only with a .png image ( I know the image would need to be pushed to the client :( )
as for getting the image it could be done one of two ways.
1 Ask the player to take a screen shot and manually move it to the template folder with the proper name.
or
2. Have the structure scanner save the screen shot with an additional step (right / left click) once the structure is scanned.
Just an idea :)
This may be the way I'm using them since couriers are not working I have a buildcraft pipe pumping out of the top inventory. Saplings when picked up by machine go there first and the buildcraft pipe pumps them out. If I shift right click from my inventory how ever they go straight into correct boxes
output items from the auto-crafting station overflow the 'output' bar and take space off the local inventory.
also, items created without available space, get lost.
if possible, bring the team selection up front and lock it after a team is selected.
MCA does this, and you can modify your settings by speaking to a village priest.
http://i60.tinypic.com/2di0pk3.jpg
Need a method to remove a template from the loaded templates list without restarting the server.
Possible /command, with optional parameter for deleting the corresponding file. Will need a packet, and methods, to remove template from clients' loaded templates list.
Need to examine structure generation. No structures are generating even from the default structure pack. No failure messages in console log.
Likely related to the anti-archer/anti-friendly damage code put into place recently
Config categories for custom targets (and entities to target npcs) not functioning properly.
NPC vanished on relog again. Letting you know what was in my log at the time.
[02:01:18] [Client thread/ERROR] [FML]: Unable to determine registrant mod for codechicken.lib.render.TextureUtils@7926303b. This is a critical error and should be impossible
java.lang.Throwable
at cpw.mods.fml.common.eventhandler.EventBus.register(EventBus.java:42) [EventBus.class:?]
at codechicken.lib.render.TextureUtils.(TextureUtils.java:33) [TextureUtils.class:?]
at codechicken.nei.SpawnerRenderer.renderInventoryItem(SpawnerRenderer.java:39) [SpawnerRenderer.class:?]
at codechicken.nei.SpawnerRenderer.renderItem(SpawnerRenderer.java:81) [SpawnerRenderer.class:?]
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183) [ForgeHooksClient.class:?]
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563) [bny.class:?]
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:200) [GuiContainerManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.drawItem(GuiContainerManager.java:190) [GuiContainerManager.class:?]
at codechicken.nei.ItemPanel.draw(ItemPanel.java:123) [ItemPanel.class:?]
at codechicken.nei.LayoutManager.renderObjects(LayoutManager.java:196) [LayoutManager.class:?]
at codechicken.nei.guihook.GuiContainerManager.renderObjects(GuiContainerManager.java:400) [GuiContainerManager.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:120) [bex.class:?]
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38) [bfo.class:?]
at net.minecraft.client.gui.inventory.GuiInventory.func_73863_a(SourceFile:47) [bfu.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_60]
I'm too tired tonight to even read it properly or look into whether it's due to Optifine or something else at my end. I shouldn't be using Optifine, I know. Will remove it tomorrow before logging in again.
net.minecraft.util.ReportedException: Rendering Block Entity
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:107) ~[bmk.class:?]
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147544_a(SourceFile:92) ~[bmk.class:?]
at net.minecraft.client.renderer.RenderGlobal.func_147589_a(RenderGlobal.java:483) ~[bma.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1337) ~[blt.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1011) ~[blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989) ~[bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_45]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_45]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_45]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) ~[?:1.7.0_45]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_45]
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:273) [NewLaunch.jar:?]
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:363) [NewLaunch.jar:?]
at org.multimc.EntryPoint.listen(EntryPoint.java:165) [NewLaunch.jar:?]
at org.multimc.EntryPoint.main(EntryPoint.java:54) [NewLaunch.jar:?]
Caused by: java.lang.NullPointerException
at net.shadowmage.ancientwarfare.automation.render.RenderTileWorksite.renderBoundingBox(RenderTileWorksite.java:48) ~[RenderTileWorksite.class:?]
at net.shadowmage.ancientwarfare.automation.render.RenderTileWorksite.func_147500_a(RenderTileWorksite.java:38) ~[RenderTileWorksite.class:?]
at net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher.func_147549_a(SourceFile:100) ~[bmk.class:?]
... 21 more
Config based method (or similar) to enable renaming of npc factions and types.
Needs to be able to inject data directly into the translation tables for the clients loaded (or specified int he config file?) language.
Any buildings both world gen and placed do not have any castle gates, drawbridges or retracting bridges that should come with them.
research, warehouse and similar GUIs are way too dark.... some slots don't stand out.
just a tad grey-er would be enough.
playing on laptop screen, 'moody' setting, optifineHD for 1.7.2, no extra brightness added.
You can open the table if you empty your hand or if your holding other objects, just not a research book.
Loading issues reported by MohawkyMagoo when AW and PZ are loaded.
Cannot duplicate in dev environment. Need to test in live instance.
Might even be a lower-level conflict that only appears when other mods are installed as well -- might need to test with a decent sized mod-pack.
^^ see title
Need to verify save/load of horse-dead status on faction mounted npcs in their horse-riding AI.
Perhaps have config option for 'high resource use' research mode. Otherwise, 8 string is quite a bit for any early-game recipe...and still not inconsequential for later recipes.
crash.
---- Minecraft Crash Report ----
// You're mean.
Time: 20/06/14 17:37
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:595)
at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:520)
at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:59)
at DamageIndicatorsMod.rendering.DIWordParticles.(DIWordParticles.java:27)
at DamageIndicatorsMod.core.DIEventBus.updateHealth(DIEventBus.java:124)
at DamageIndicatorsMod.core.DIEventBus.livingEvent(DIEventBus.java:298)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_83_DIEventBus_livingEvent_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:274)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1557)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.shadowmage.ancientwarfare.npc.entity.NpcBase.func_70071_h_(NpcBase.java:617)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1956)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:916)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:835)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- Head --
Stacktrace:
at cpw.mods.fml.client.FMLClientHandler.getCurrentLanguage(FMLClientHandler.java:595)
at cpw.mods.fml.common.FMLCommonHandler.getCurrentLanguage(FMLCommonHandler.java:520)
at cpw.mods.fml.common.registry.LanguageRegistry.getStringLocalization(LanguageRegistry.java:59)
at DamageIndicatorsMod.rendering.DIWordParticles.(DIWordParticles.java:27)
at DamageIndicatorsMod.core.DIEventBus.updateHealth(DIEventBus.java:124)
at DamageIndicatorsMod.core.DIEventBus.livingEvent(DIEventBus.java:298)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_83_DIEventBus_livingEvent_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:274)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1557)
at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206)
at net.shadowmage.ancientwarfare.npc.entity.NpcBase.func_70071_h_(NpcBase.java:617)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: AncientWarfareNpc.aw_npc_trader (net.shadowmage.ancientwarfare.npc.entity.NpcTrader)
Entity ID: 1520732
Entity Name: entity.AncientWarfareNpc.aw_npc_trader.name
Entity's Exact location: 1324,50, 4,00, -701,50
Entity's Block location: World: (1324,4,-702), Chunk: (at 12,0,2 in 82,-44; contains blocks 1312,0,-704 to 1327,255,-689), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513)
Entity's Momentum: 0,00, -0,08, 0,00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['Nighthawk'/1478, l='MpServer', x=1326,11, y=5,62, z=-703,59]]
Chunk stats: MultiplayerChunkCache: 240, 249
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (1332,4,-704), Chunk: (at 4,0,0 in 83,-44; contains blocks 1328,0,-704 to 1343,255,-689), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513)
Level time: 6571 game time, 7571 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 18 total; [EntityCow['Cow'/133714, l='MpServer', x=1322,25, y=4,00, z=-745,16], EntityCow['Cow'/133713, l='MpServer', x=1322,75, y=4,00, z=-747,78], EntityCow['Cow'/133712, l='MpServer', x=1331,03, y=4,00, z=-743,94], EntityClientPlayerMP['Nighthawk'/1478, l='MpServer', x=1326,11, y=5,62, z=-703,59], EntityPig['Pig'/133703, l='MpServer', x=1279,50, y=4,00, z=-707,50], NpcTrader['entity.AncientWarfareNpc.aw_npc_trader.name'/1520732, l='MpServer', x=1324,50, y=4,00, z=-701,50], EntityPig['Pig'/133706, l='MpServer', x=1280,53, y=4,00, z=-709,16], EntityPig['Pig'/133704, l='MpServer', x=1274,25, y=4,00, z=-711,44], EntityPig['Pig'/133705, l='MpServer', x=1277,84, y=4,00, z=-714,94], EntityCow['Cow'/133711, l='MpServer', x=1333,88, y=4,00, z=-741,09], EntityChicken['Chicken'/133731, l='MpServer', x=1287,50, y=4,00, z=-634,50], EntityChicken['Chicken'/133732, l='MpServer', x=1290,50, y=4,00, z=-631,50], EntityChicken['Chicken'/133733, l='MpServer', x=1291,50, y=4,00, z=-628,50], EntityChicken['Chicken'/133734, l='MpServer', x=1288,50, y=4,00, z=-628,50], EntityChicken['Chicken'/133735, l='MpServer', x=1248,50, y=4,00, z=-712,50], EntityChicken['Chicken'/133736, l='MpServer', x=1248,50, y=4,00, z=-713,50], EntityChicken['Chicken'/133738, l='MpServer', x=1249,88, y=4,00, z=-717,66], EntityPig['Pig'/133739, l='MpServer', x=1249,50, y=4,00, z=-710,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:368)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2382)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:857)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 277689496 bytes (264 MB) / 788307968 bytes (751 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 302 (16912 bytes; 0 MB) allocated, 250 (14000 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 Optifine OptiFine_1.7.2_HD_D1 22 mods loaded, 22 mods active
mcp{9.03} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.2.211.1121} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.12.2.1121} Minecraft Forge Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.0} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.1} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.1.2} Damage Indicators Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfare{2.0.35-alpha-MC1.7.2} Ancient Warfare Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareAutomation{2.0.35-alpha-MC1.7.2} Ancient Warfare Automation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareModeler{2.0.35-alpha-MC1.7.2} Ancient Warfare Model Editor Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareNEIPlugin{2.0.35-alpha-MC1.7.2} Ancient Warfare NEI Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareNpc{2.0.35-alpha-MC1.7.2} Ancient Warfare NPCs Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareStructure{2.0.35-alpha-MC1.7.2} Ancient Warfare Structures Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AncientWarfareVehicle{2.0.35-alpha-MC1.7.2} Ancient Warfare Vehicles Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShips{1.7.2 v1.6.1} Archimedes' Ships Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.6.3} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiomesOPlenty{2.0.0} Biomes O' Plenty Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CustomSpawner{3.2.0.dev.R3} [DrZhark's CustomSpawner](CustomMobSpawner 3.2.0-DEV-R3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MapWriter{2.1.1} MapWriter Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
radixcore{1.1.1} RadixCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mca{4.0.3} Minecraft Comes Alive Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{2.0.3} The Twilight Forest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
weaponmod{1.7.2 v1.14.2} Balkon's WeaponMod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.2-Forge10.12.2.1121
LWJGL: 2.9.0
OpenGL: GeForce G 105M/PCI/SSE2 GL version 2.1.2, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ERROR NullPointerException: null
Profiler Position: N/A (disabled)
Vec3 Pool Size: 128 (7168 bytes; 0 MB) allocated, 61 (3416 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Also, slightly gray/dim out nameplates for NPCs on the same team that you do not own. If on no team, gray out the nameplates of other neutral players npcs to denote that you may not command them.
I took the lazy route and decided to add the AW test release to an existing pack - and load an existing world.
http://paste.ee/p/9XJJJ
Loading a new world is fine, so far.. now to look around a bit. ..exciting
i.e. inverted slabs are placed as normal slabs
Needs implemented in config file and in NPCs
Find method to check if it should 'snow' in a biome.
If so, cover the top of world-gen structures in those biomes with snow.
I just unzipped the AW_default_structure_pack1 into the included folder in the cfg and it said HELL NO. LOL. I should have known they wouldn't work, but just had to try. This may be a non issue for you as you prolly expected this. Loads fine once I remove them.
i.e. wool scans as white wool
When you give a worker a work order or a courier a routing order they never start executing them.
Not sure if this is intentional or not
Sideline a list of template names into world-gen config file. Load these names when game loads.
For each name in list, when that structure is generated, fire BiomeEvent.GetVillageBlockID events for each block.
NPCs are derpy derp derping with any "set home" commands.
Both selects the NPC and opens the GUI, should only select the NPC for real-time commanding.
Cows and Pigs in my work bounds, only the cows are getting bred and slaughtered. Have both wheat and carrots in the proper inventory slots
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We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.