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License: Other
The source code of Reliquary! That mod, with the magical swag, and a weapon, and stuff.
License: Other
shouldCauseReequipAnimation works for some of them but not all
Interditiction Torch
Rending Gale
Issue: reliquary-1.9-1.3.1-beta.253 crashes dedicated forge server 1.9 build 1821 on startup
crash report:
https://gist.github.com/a60f692ff87e20b4f3749420d184caad
fml server latest:
https://gist.github.com/503795fbb4cb98063f84a22930b6182a
Basically remove the WIP text
item.infernal_tear.name={{!colors.red}}Infernal Tear_ WIP_
item.infernal_tear.tooltip=_Doesn't work in this version. Only used as crafting ingredient;_Burns items into experience.;Shift + Right-Click to activate
I encountered a crash trying to load MC 1.8.9 with a number of mods; crash posted at https://gist.github.com/Nerdpie/f0bf1783249b38f2f455#file-crash-2016-02-21_11-00-05-client-txt
I suspect that this issue is similar to ForestryMC/ForestryMC#869 , with a null crafting result.
Likely happening just with client server setup and not in single player
I was wondering if you could make it so Reliquary has less/no items that drop from mobs. While it is sort of fun to get them. later in game it is not vary 'mod friendly' when you have mob farms becasue you will get a bunch of the drops from Reliquary which are normally useless at that point in game. And early game they just take up inventory space.
Running around in a completely unlit area at night, full of monsters, with the cloak in my inventory - and they still all notice me, even when I go into even darker areas like under trees and whatnot.
Are there some requirements for the invisibility it's supposed to give that I'm not understanding?
Like, does it not work if you're wearing armor, or holding an item in your hand? Does it need to be in your action bar, or just somewhere in your inventory?
I'm on a server, by the way. Using the latest 1.8.9 version that ends in .261...
Issue: crashes dedicated 1.8.9 forge server b1764 on startup
crash report:
https://gist.github.com/f732b52edb5cbe0b98a7
fml server latest:
https://gist.github.com/1ceb9d0e1a89e72704e1
This crash only happens with server, client is fine.
That actually looks like potion essence change
Remove tile. and item. references in the translation files
Simply because there is no apparent recipe for the Infernal Tear (WIP) item that they require in their recipes(at least as far as JEI is concerned!). Since it's a WIP item in of itself you probably already know that, but a note somewhere regarding that it and its derivative items are not possible to get legitimately for the time being might be nice.
EDIT: Oops, I forgot to say that those aren't the only two items uncraftable because of this, it's just the first page from JEI... Hero's Medallion and Destruction Catalyst are also unobtainable as one might expect.
After disabling a few items in the config the game crashed on startup with an error saying Item must be registered before assigning color handler.
It seems that in ModItemColors you don't make sure that the item isn't disabled before registering a color handler for it which causes this crash.
Get a way to empty out the tear into inventory fast (not through spam clicking stacks as it is today) - perhaps a shift right click would do this if it detects click on inventory.
Also would be nice to be able to quickly absorb items from player's inventory if there are multiple stacks of item there and void tear is already set to an item.
It's really bizarre. I tried placing in both survival and creative mode, and both times it looked like it disappeared, but I can still walk into it and get that weird glitchy movement when you try to walk into a block that hasn't rendered fully.
I can't break it in either survival or creative, because it has no visible hitbox.
As the title indicates this only seems to take place on a dedicated server. I tried in single player and it placed just fine. The server log didn't have anything out of the ordinary, but if you think it'd help I can try to get a log.
just displays the setting for the yellow color instead
bullets are in and looking good, but shot entities need to be tested
[22:42:06] [Client thread/ERROR]: Model definition for location xreliquary:mob_ingredient#inventory not found
[22:42:06] [Client thread/ERROR]: Model definition for location xreliquary:apothecary_mortar#normal not found
[22:42:06] [Client thread/ERROR]: Model definition for location xreliquary:gun_part#inventory not found
Seems as if it was trying to charge itself despite charging turned off
https://i.gyazo.com/5f1097c9bb09ccca30165e31284bd419.png
It looked fine at first after it was crafted. And it still functions properly, it just looks like a big glowy purple-and-black cube now, haha.
I just shift-right-clicked on the ground and it immediately lost its held texture/model, though it still functions and can throw ender pearls, absorb them, change modes etc.
EDIT: I keep forgetting to mention my Forge and mod version!
Forge: 11.15.1.1808
Reliquary: 1.8.9-1.3.1.261
Getting a crash when crafting Holy Hand Grenades. It seems that there is some ItemStack that is returning null from getItem(). A user of one of my mods posted the issue on my GitHub (link to issue below) because one of my recipe handlers was in the stack trace. After adding some null checks to my mod, the game still crashes, just in a different place.
Here's my latest crash report: http://pastebin.com/iifp3k0z
Original issue (includes link to crash report I was given): SilentChaos512/SilentGems#12
Unsure if it's supposed to have one yet anyways, but JEI shows no recipe at all for it. Thought I'd mention it just in case.
Was removed by Xeno as part of nbt overhaul
Figure out how it should work and add back
So currently there is wither rib listed under regular skeleton and rib bone under wither skelly (in addition to the correct drops).
This requires a change and is tracked under way2muchnoise/JustEnoughResources#41 .
Definitely for mortar and cauldron
Maybe for alkahestry tome as well
For example the chelicerae item has the texture of the rib bone(which makes it look identical to the rib bone at a glance), while the withered rib has the intended chelicerae texture, and the actual withered rib texture is nowhere to be found. All the other textures seem to be intact and in the correct places so far from what I can tell.
Looks like perhaps a big bounding box that only allows it to go down if the player stands right at the tip of the block.
Currently it seems to keep a little too low whatever the angle is it hits the ground. x,z direction on the other hand seems to be alright.
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