pandemoneus / resource-labels Goto Github PK
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License: MIT License
Factorio mod which adds labels to resources on the map
License: MIT License
Hi,
can you please add the Ice Ore mod?
addItem ("ice-ore", "Ice Ore", "ice-ore")
pycoal was updated and pyhightech was just released and both mods added new resources to the map that are not support by resource labels. please add them. i need my resource labels or i might have to actually look for things
Loving your mod. I always label resources and I am so grateful that your mod does this automatically for me.
Would you please consider adding support for Deep Core Mining? The entity being reported is vtk-deepcore-mining-crack
from that mod..
Thanks!
Hi
It is posible that only mark Resource over x for example over 1M stone. Perhaps it can be costumize in options?
Hello,
Thanks for adding support to my mod in yours !
I was taking a look at the code and found a little error, the uranium ore icon will not work, it is missing "-chunk" at the end of the icon filename.
Line 87 in 5caf7b3
Regards
Since the message said to contact the author of Resource-Labels, here I am.
The offending entity (from the command line) was rare-earth-bolie
The mod it comes from is Pyanodons HighTech.
For smaller patches (coughoilcough ;-)) the icon obscures the patch such that you have to hover at the patch/icon borders to get the count.
If possible, I would like to see an auto-scan option in the mod settings menu. When enabled, it would automatically generate labels instead of having to manually press the scan shortcut.
I am unable to remove resource labels on the map.
Shift-h does not do anything.
If unchecked in the settings it will not mark the new patches but will still show data on the already marked ones.
Tried uninstalling but that does not remove the labels,
Please help, there is way too much stuff on the map as it seams that there are hundreds of really small patches which cover the whole map and make it impossible to find anything.
Thank you
Ivica
Factorio 0.16.5 (but also occured in 0.16.4, and possibly earlier)
Resource labels 0.16.1
When hitting Shift + G, I get the following error:
ResourceLabels/stdlib/area/area.lua:329: attempt to compare nil with number
It repeats several times, and then times out.
As well (likely due to this error) anything already labeled isn't un-labeled, and anything not labeled already doesn't become labeled. So shift+G doesn't do anything.
Hi,
can you please add the Angel's Gardens?
Problem: They are trees not ores.
Would be very nice as they are hard to find.
The definitions are in Angel's Bioprocessing\prototypes\buildings\gardens.lua
addItem ("temptemperate-garden", "Temperate Garden", "temperate-garden")
addItem ("desert-garden", "Desert Garden", "desert-garden")
addItem ("swamp-garden", "Swamp Garden", "swamp-garden")
The ores "aluminium-ore" and "chromium-ore" are not recognized :D
Please consider surporting resources in Factorio DrugLab
Mod page:
https://mods.factorio.com/mods/Shenpen/druglab
Kind regards
Lars Steffensen
It'd be appreciated if you could also generate the label name with the amount of the resources in the patch. Not down to the last ore piece, of course, but abbreviated. K for thousand, M for million, so on. This would make it much easier to tell how much ore has been mined from a patch.
(Nice mod!)
Could you please add support for IR2?
It adds Tin ore and Gold ore.
im posting is to see about getting the infinite molybdenum added by my pycoal angels patch to have resource labels support.
Hi,
could you please add the Deep Sea Oil from Cargo Ships:
--cargo-ships
addFluid("deep_oil", "Deep Sea Oil", "deep_oil")
Edit: It doesn't work because the oil fields are placed by script not by autoplace control.
At least
addItem("deep_oil", "Deep Sea Oil", "deep_oil")
surpresses the error message....
Maybe
hide("deep_oil")
would suffice.
Cu, Stephan
Hello,
Several users of my mod have asked me to contact you in regards to adding support for my mod at https://forums.factorio.com/viewtopic.php?f=185&t=58136.
If that could be arranged that would be wonderful please.
Thanks,
MadClown01
Could you please add this:
-- Alien Wall
addItem ("alien-biomass", "Alien Biomass", "alien-biomass")
It is from: https://mods.factorio.com/mods/vedrit/AlienWall
Could you add support for the mod "Deep Core mining" (link: https://mods.factorio.com/mods/VortiK/vtk-deep-core-mining) ? Also it would be useful if we could disable the marking for Oil , since it tends to be labelled more than 1 time in the same spot
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