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goliat's Introduction

"Goliat online"

StarCraft Terran Bot developed with BWAPI using JNIBWAPI (before V4.1) and BWMirror (after V4.1 (included)). If you want see the bot playing against the game's AI go to this Youtube list. If you want see it playing against other real bots, go to the SSCAIT page!

V1

This version has the building tree fixed. Including distinction of zones with 1 or more ChokePoints.

  • If the zone has 1 CP: Barracks and factory are built in the opposite direction to the CP. Other building are built between the CP and the CC.
  • If the zone has 2 or more CP: Barracks and factory are built closer to the CC. Other building are built farther to closer.

V2

This version has fixed, upgraded and more fabulous attack/defense tree. Now Goliat can manage different groups of unit to attack/defense. Specifically:

  • Creation and management of groups of at least 10 units.
    • This groups can have 6 different status:
      • 0: Doing nothing.
      • 1: Attacking.
      • 2: Defending.
      • 3: Regroup.
      • 4: Retreat.
      • 5: Waiting.
      • 6: Exploring. (Never used for now)
  • Small changes in the use of the influence for selecting targets.

V3

This version contains:

  • Building tree fixed, upgraded and more fabulous allowing to build add-ons.
  • A brand new tree which have a basic management of expansions (Gather resources and train more SCVs).
  • Small fixes in the influence.

V4

This version contains:

  • More small fixes in the influence.
  • Can train different units according the enemy race.
  • Small fixes in building expansions.

Special thanks to: Krasi0, Dan and Jaj22 for trying to make it works on the SSCAIT server

V4.1

This version contains:

  • Change from JNI-BWAPI to BWMirror.
  • Change to BWAPI 4.1.2
  • Scout behavior.
  • Real mineral nodes management. As consequence Stop training endless SCV.

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goliat's Issues

Let's get Goliat working on SSCAIT

Hi Daniel,

I saw you submitted Goliat to SSCAIT at some point but it wasn't working. It looks like you're building something really cool and I know folks would like to see it.

Come swing by http://twitch.tv/sscait and I or someone else can help get you up and running!

Reduce APM

Too many APM in mid-late game. Makes the game slow down.

Add comsat behavior

It builds comsat addons, but does not use it for anything

  • Add behavior tree
  • Define comsat behavior

Revise / Recode construction behavior

¯\(ツ)

  • Change in JohnDoe - findAwayCP distance to 2 instead of 6.
  • Add verification of the same region for the posBuild in JohnDoe (everywhere except CC)
  • Revise findPositionBunkerTurret
  • Re-implement/Revise the control of the buildings going to be built
  • Implements class for SCVs like Ecgberht

Add new influence maps

  • Divide the influence in permanent (buildings) and temporal (units) to avoid movement blockage.
  • Avoid apply influence on invalid tiles, like water o "cambios de nivel (sin rampa)"

Weird behavior when attack

Units do not attack, ignore enemies, everything they should not do.

  • Define more conditions and cases for the checkPerimeter() behavior
  • Revise the orders when sending to defense the choke point (too many moves 😐 )

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