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Aztec Technical Challenge

WARNING: Do not fork this repository or make a public repository containing your solution. Either copy it to a private repository or submit your solution via other means.

Links to solutions may be sent to [email protected].

Welcome, candidate. You have been selected to partake in the Aztec technical challenge. This source code repository contains the remains of a fully functional merkle tree hash path server. Select portions of the codebase have been removed, and it is your job to re-code the system to working operation.

The test provides you an opportunity to demonstrate the following:

  • Your ability to write a data structure algorithm (in this case a merkle tree).
  • Your ability to write an http service of production quality, with all considerations that entails.
  • Your ability to write clean, idiomatic TypeScript.

Please include with your submission, a section at the end of this document or within code, detailing any theoretical optimisations that could be made to the algorithm to improve its performance, considering that at scale this system would have to deal with blocks containing many thousands of entries.

Rationale

A core data structure in the Aztec system is the merkle tree. It's a simple binary tree structure where the root node is represented by the hash of its two child hashes. Given any set of data in the leaves, this leads to a unique root. Furthermore, proof of existence of a piece of data can be represented by a hash path, a list of pairwise child hashes at each layer, from leaf to root. Aztec stores all of its notes in such data structures, and when proofs are generated they use hash paths to prove the data they are modifying exists.

In this test you will be working on a service that maintains such a tree, and services hash path requests.

Service Specification

The service itself is a HashPathSource.

export interface TreeState {
  root: Buffer;
  size: number;
}

export interface HashPathSource {
  getTreeState(): Promise<TreeState>;
  getHashPath(index: number): Promise<HashPath>;
}

Internally, the service is listening to a BlockSource. An implementation that allows simulating the arrival of blocks is included in LocalBlockSource.

export interface Block {
  id: number;
  created: Date;
  dataStartIndex: number;
  leafData: Buffer[];
}

export interface BlockSource {
  /**
   * Returns up to 5 blocks from block id `from`.
   */
  getBlocks(from: number): Promise<Block[]>;

  /**
   * Starts emitting blocks from `fromBlock`.
   */
  start(fromBlock?: number): void;

  /**
   * Stops emitting blocks.
   */
  stop(): void;

  on(event: 'block', fn: (block: Block) => void): void;

  removeAllListeners(): void;
}

Internally, the service is communicating with a WorldStateDb.

export interface WorldStateDb {
  getRoot(): Buffer;
  getSize(): number;
  get(index: number): Promise<Buffer>;
  getHashPath(index: number): Promise<HashPath>;
  put(index: number, value: Buffer): Promise<Buffer>;
}

It is the job of the server to remain in sync with, and construct a merkle tree from the BlockSource, allowing for any client of a HashPathSource to query for and receive a hash path at a given index.

The leafData in a Block is to be inserted incrementally into the tree starting at dataStartIndex.

Pay attention to any comments in code for further implementation details.

Client Considerations

Any client application should be able to interact with the server via a HashPathSource.

Merkle Tree Structure

  • The merkle tree is of depth 32, and is fully pre-populated with leaves consisting of 64 zero bytes at every index.
  • When inserting an element of arbitrary length, the value must first (internally) be compressed to 32 bytes using sha256.
  • Each node of the tree is computed by concatenating its left and right subtree hashes and taking the resulting sha256 hash.
  • For reference, an unpopulated merkle tree will have a root hash of 1c9a7e5ff1cf48b4ad1582d3f4e4a1004f3b20d8c5a2b71387a4254ad933ebc5.
  • The size of a merkle tree is always determined by its highest index element.

The merkle tree is provided a Hasher.

export interface Hasher {
  compress(lhs: Buffer, rhs: Buffer): Buffer;
  hash(data: Buffer): Buffer;
}

Building and Running

After cloning the repo:

yarn install

# To run all tests.
yarn test

# To run just merkle tree tests, watching for changes.
yarn test ./src/merkle_tree/merkle_tree.test.ts --watch

# To run just server tests, watching for changes.
yarn test ./src/server.test.ts --watch

# To run the server.
yarn start

Time Considerations

You can take two approaches to the test. In either approach we don't expect the algorithm to have been optimised for high data throughput, but include a description any optimisations you can think of, that could enable the system to scale to thousands of entries per block.

1. Time Boxed

We'll have agreed up front the amount of time you want to commit to the test (usually about a day). You don't have to complete all of it, and if we're happy with what we see in the time given, we will continue working on your solution in the code pairing session.

Prioritise the merkle tree implementation over the server implementation, but what you don't implement should instead have a description of what you would implement given more time.

2. Open Ended

Take as long as you want, within reason. We expect a fully working server that you would be happy to deploy to production, assuming low data throughput.

Advanced Mode

If you really want to go the extra mile, an implementation of a WorldStateDb has been provided (ExternalWorldStateDb) which will communicate with an external binary over stdin/stdout. This will allow you to demonstrate some skills around serializing data and systems level programming. C++ is our primary systems level language today, so is preferred, but Rust will also be accepted.

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