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ysi's Introduction

This repository now references more up-to-date include versions.  This is all of the extra YSI stuff (example modes, language files, etc), while the code itself resides elsewhere.  If you just want the code, use the YSI-Includes repository.  If you want everything, use this one.

When checking out and updating, make sure to use the "recursive" option, to pull in dependencies, and their dependencies.  When downloading as a zip/tar file directly from github, sadly you can't do that...

I've moved many old files to only live in the "UnportedCode" branch.  If they are needed for reference or to port, look there.  That is just currently a snapshot of this repository as it was right before the improved submodules update.

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ysi's Issues

YSI/Zeex Compiler

When I am using Zeex Compiler, I get this as the error: include\YSI\y_master.inc(134) : fatal error 111: user error: Did you do <YSI/y_master> instead of the required <YSI\y_master>?. Here is a list of my include list:

#include <a_samp>
#include <fixes>
#include <a_mysql>
#include <crashdetect>
#define MASTER 7
#include <YSI\y_master>
#include <YSI\y_commands>
#include <YSI\y_hooks>
// #include <YSI\y_timers>
#include <sscanf2>
#include <streamer>
#include <a_zones>
#include <foreach>
#include <EVF>
#include <cuffs>
#include <formatex>

Not sure what's wrong, but would be nice if anyone can help me solve it so I can use both. The compiler I am using is this one from the releases page, and date is 2016/07/02

Inline problem

the problem is the following, when I open the server normally the inlines go well after I restart the SendRconCommand ("gmx") server;
the inlines stop working, I have the version of ysi 4.x

Getting "symbol already defined" with y_hooks

Hello Y-Less, thank you for this library.
I use y_hooks a lot in my gamemode and only this hook causes the said error.

Code:

#include <YSI_Coding\y_hooks>
hook OnGameModeInit() {
    return 1;   
}

Error: (error) symbol already defined: "@yH_OnGameModeInit@080".
I have tried searching for OnGameModeInit@ but the search results does not give me any line that is related to the number 080.

y_groups

If you try to remove a player from a group while you loop through it the server will enter in an endless loop.

Too many hooks?

I've been working on this roleplay project for almost a decade. By now I have over 400 .pwn modules that all use y_hooks. It seems that as soon as I uncomment the mappings (each map has its own .pwn & hooks), I get a YSI error on script init.

" YSI Warning: Hooks_GetAllHooks: Potential overflow."

gstzlme

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