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sdl4racket's Introduction

sdl4racket

An attempt to create libSDL 1.2 and libSDL_image bindings for the Racket programming language. I've tried to keep the sdl4racket API as close to the C API as possible, so you can use the SDL Wiki and all the tutorials out there. Of course the functions have more lispy names, for example:

sdl-set-video-mode instead of SDL_SetVideoMode

Integration with racket/draw is possible via the bitmap->sdl-surface function.

C Structures (e.g. all the SDL event structures) are converted to function closures. For example, a property like:

event.key.keysym.sym

can be accesed in Racket this way:

(((event 'EVENT) 'KEYSYM) 'SYM)

The main C event structure is actually a union. In sdl4racket a call to

(event 'EVENT)

will return the correct event closure, according to the current event type.

This binding is not complete, however most of SDL_Video and the event handling is already working.

Variations from libSDL:

  • SDL_CDStatus is not available as sdl-cd-status but as sdl-cd-state in order to prevent a collision with the sdl-cd struct getter for 'status'
  • sdl-wait-event will internally use a polling loop to prevent the main thread from blocking. If blocking the main thread is ok for you (in sdl4racket timer callbacks are executed on the main thread) then you may use sdl-wait-event-native which gives you the original behavior.

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sdl4racket's Issues

SDL2

Hello,

Do you plan to update the bindings to SDL2?

Dynamically loading on Mac OS X causes problems without trampoline

When using the bindings on Mac OS X, the user will see an exception on screen instantiation unless the program's running under a Cocoa context. I've written a module to do the necessary work:

https://gist.github.com/4526379

(Comment the use of initialize-ns-app in that code.)

initialize-ns-app provides a Cocoa context in which all the rest of SDL usage must occur on Mac OS X.

If you don't do this, you'll see this exception as soon as you call sdl-set-video-mode:

2013-01-13 15:07:22.716 racket[26263:707] *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259'
*** First throw call stack:
(
0 CoreFoundation 0x00007fff8e6ca0a6 __exceptionPreprocess + 198
1 libobjc.A.dylib 0x00007fff9681e3f0 objc_exception_throw + 43
2 CoreFoundation 0x00007fff8e6c9e7c +[NSException raise:format:] + 204
3 AppKit 0x00007fff951b2c29 _NSCreateWindowWithOpaqueShape2 + 655
4 AppKit 0x00007fff951b1420 -[NSWindow _commonAwake] + 2002
5 AppKit 0x00007fff9516fe62 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763
6 AppKit 0x00007fff9516efaf -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568
7 AppKit 0x00007fff9516e97f -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45
8 SDL 0x0000000102f515cc SDL_SoftStretch + 24672
9 SDL 0x0000000102f4fe38 SDL_SoftStretch + 18636
10 SDL 0x0000000102f44da1 SDL_SetVideoMode + 892
11 Racket 0x00000001002be82c ffi_call_unix64 + 76
12 ??? 0x00007fff5fbfd8d0 0x0 + 140734799796432
)
libc++abi.dylib: terminate called throwing an exception
Abort trap: 6

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