Giter VIP home page Giter VIP logo

pdl's People

Contributors

0-wiz-0 avatar amba avatar d-lamb avatar dcarrera avatar dcmertens avatar devel-chm avatar djerius avatar dkogan avatar dougburke avatar doughunt avatar falsifian avatar fantasma13 avatar glaweh avatar haraldjoerg avatar jberger avatar jbrinchmann avatar jo-37 avatar kmx avatar mohawk2 avatar ppisar avatar reinerh avatar run4flat avatar sebastic avatar shawnlaffan avatar sisyphus avatar timj avatar williamparker avatar wlmb avatar xcalbet avatar zmughal avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

pdl's Issues

Convert from Test to Test::More

  • bess.t
  • callext.t
  • conv.t
  • diskcache.t
  • erf.t
  • erfi.t
  • fft.t
  • func.t
  • hist.t
  • image2d.t
  • lut.t
  • lvalue.t
  • matrix.t
  • matrixops.t
  • niceslice.t
  • nsdatahandle.t
  • requiredmods.t
  • round.t
  • simplex.t
  • transform.t
  • trig.t
  • xvals.t

Refactor to use Test::More

  • aaa_load.t
  • argtest.t
  • bool.t
  • clump.t
  • croak.t
  • familyfree.t
  • flow.t
  • foo.t
  • gauss.t
  • hdrs.t
  • howbig.t
  • ica.t
  • imagend.t
  • imagergb.t
  • interp.t
  • interp_slatec.t
  • interpol.t
  • limits_normalize_dsets.t
  • linfit.t
  • magic.t
  • matmult.t
  • ones.t
  • ops.t
  • pdlchar.t
  • physical.t
  • picnorgb.t
  • picrgb.t
  • pnm.t
  • poly.t
  • polyroots.t
  • primitive2.t
  • pthread.t
  • pthread_auto.t
  • reduce.t
  • refs.t
  • scope.t
  • segfault.t
  • thread.t
  • thread_def.t
  • vaffine.t

Make sure all code has use strict and use warnings

These files are relevant, being either .pm, .pd or .t, and not having both strict and warnings:

  • Basic/Gen/PP/Dims.pm
  • Basic/Lvalue.pm
  • Basic/Matrix.pm
  • Basic/Slices/slices.pd
  • Basic/SourceFilter/FilterSimple.pm
  • Basic/SourceFilter/FilterUtilCall.pm
  • Basic/SourceFilter/ModuleCompile.pm
  • Basic/SourceFilter/NiceSlice.pm
  • Doc/Doc.pm
  • Example/Benchmark/Bench.pm
  • Example/InlinePdlpp/Module/t/myinlinemod.t
  • Graphics/IIS/iis.pd
  • Graphics/Limits/t/limits_errb.t
  • Graphics/State.pm
  • Graphics/TriD/OpenGLQ/openglq.pd
  • Graphics/TriD/POGL/t/opengl.t
  • Graphics/TriD/TriD/ArcBall.pm
  • Graphics/TriD/TriD/GoBoard.pm
  • Graphics/TriD/TriD/Graph.pm
  • Graphics/TriD/TriD/Image.pm
  • Graphics/TriD/TriD/Labels.pm
  • Graphics/TriD/TriD/Lines.pm
  • Graphics/TriD/TriD/Logo.pm
  • Graphics/TriD/TriD/MathGraph.pm
  • Graphics/TriD/TriD/Mesh.pm
  • Graphics/TriD/TriD/Objects.pm
  • Graphics/TriD/TriD/OOGL.pm
  • Graphics/TriD/TriD/Polygonize.pm
  • Graphics/TriD/TriD/Quaternion.pm
  • Graphics/TriD/TriD/SimpleScaler.pm
  • Graphics/TriD/TriD/Surface.pm
  • Graphics/TriD/TriD/TextObjects.pm
  • Graphics/TriD/VRML/VRML.pm
  • Graphics/TriD/VRML/VRML/Protos.pm
  • IO/Browser/browser.pd
  • IO/Dumper.pm
  • IO/FastRaw/FastRaw.pm
  • IO/FlexRaw/FlexRaw.pm
  • IO/HDF/HDF.pm
  • IO/HDF/SD/SD.pd
  • IO/Storable/storable.pd
  • Libtmp/CallExt/CallExt.pm
  • Libtmp/Compression/compression.pd
  • Libtmp/Fit/Gaussian/gaussian.pd
  • Libtmp/Fit/Polynomial.pm
  • Libtmp/GSL/DIFF/gsl_diff.pd
  • Libtmp/GSL/DIFF/t/gsl_diff.t
  • Libtmp/GSL/INTEG/gsl_integ.pd
  • Libtmp/GSL/INTEG/t/gsl_integ.t
  • Libtmp/GSL/INTERP/gsl_interp.pd
  • Libtmp/GSL/INTERP/t/gsl_interp.t
  • Libtmp/GSL/LINALG/gsl_linalg.pd
  • Libtmp/GSL/MROOT/gsl_mroot.pd
  • Libtmp/GSL/MROOT/t/gsl_mroot.t
  • Libtmp/GSL/RNG/t/gsl_rng.t
  • Libtmp/GSL/SF/airy/gsl_sf_airy.pd
  • Libtmp/GSL/SF/bessel/gsl_sf_bessel.pd
  • Libtmp/GSL/SF/clausen/gsl_sf_clausen.pd
  • Libtmp/GSL/SF/coulomb/gsl_sf_coulomb.pd
  • Libtmp/GSL/SF/coupling/gsl_sf_coupling.pd
  • Libtmp/GSL/SF/dawson/gsl_sf_dawson.pd
  • Libtmp/GSL/SF/debye/gsl_sf_debye.pd
  • Libtmp/GSL/SF/dilog/gsl_sf_dilog.pd
  • Libtmp/GSL/SF/elementary/gsl_sf_elementary.pd
  • Libtmp/GSL/SF/ellint/gsl_sf_ellint.pd
  • Libtmp/GSL/SF/elljac/gsl_sf_elljac.pd
  • Libtmp/GSL/SF/erf/gsl_sf_erf.pd
  • Libtmp/GSL/SF/exp/gsl_sf_exp.pd
  • Libtmp/GSL/SF/expint/gsl_sf_expint.pd
  • Libtmp/GSL/SF/fermi_dirac/gsl_sf_fermi_dirac.pd
  • Libtmp/GSL/SF/gamma/gsl_sf_gamma.pd
  • Libtmp/GSL/SF/gegenbauer/gsl_sf_gegenbauer.pd
  • Libtmp/GSL/SF/hyperg/gsl_sf_hyperg.pd
  • Libtmp/GSL/SF/laguerre/gsl_sf_laguerre.pd
  • Libtmp/GSL/SF/legendre/gsl_sf_legendre.pd
  • Libtmp/GSL/SF/log/gsl_sf_log.pd
  • Libtmp/GSL/SF/poly/gsl_sf_poly.pd
  • Libtmp/GSL/SF/pow_int/gsl_sf_pow_int.pd
  • Libtmp/GSL/SF/psi/gsl_sf_psi.pd
  • Libtmp/GSL/SF/synchrotron/gsl_sf_synchrotron.pd
  • Libtmp/GSL/SF/transport/gsl_sf_transport.pd
  • Libtmp/GSL/SF/trig/gsl_sf_trig.pd
  • Libtmp/GSL/SF/zeta/gsl_sf_zeta.pd
  • Libtmp/ImageND/imagend.pd
  • Libtmp/Minuit/minuit.pd
  • Libtmp/Slatec/Gaussian.pm
  • Libtmp/Slatec/Linfit.pm
  • Libtmp/Slatec/t/slatec.t
  • Libtmp/Transform/transform.pd
  • Perldl2/Plugin/CleanErrors.pm
  • Perldl2/Plugin/NiceSlice.pm
  • Perldl2/Plugin/PDLCommands.pm
  • Perldl2/Plugin/PrintControl.pm
  • Perldl2/Profile/Perldl2.pm
  • Perldl2/Script.pm
  • t/bigmem.t
  • t/constructor.t
  • t/pp_croaking.t
  • t/pp_line_numbers.t

This was generated using:

grep -LF 'use strict' $(grep -LF 'use warnings' $(grep -E '\.(pm|pd|t)$' MANIFEST|grep -v '^Demos/'))|sed 's/^/- [ ] /'

Data::Printer support

The code in _data_printer from Data::Printer::Filter::PDL that can be merged into PDL itself.

The other solution would be to create a bundle for PDL and other useful modules to use with it and document this.

Problem with building on 32-bit without bad values support.

I built on 32-bit without bad values and got this:

Test Summary Report

t/pdl_from_string.t (Wstat: 65280 Tests: 32 Failed: 0)
Non-zero exit status: 255
Parse errors: Bad plan. You planned 113 tests but ran 32.
t/ufunc.t (Wstat: 0 Tests: 19 Failed: 0)
TODO passed: 18-19
Files=124, Tests=1297, 16 wallclock secs ( 0.30 usr 0.08 sys + 9.96 cusr 0.88 csys = 11.22 CPU)
Result: FAIL
Failed 1/124 test programs. 0/1297 subtests failed.
make: *** [test_dynamic] Error 255

Developer testing mode

Don't overwrite code gen files if they are the same so that make will not have to rebuild frequently. Simple sketch of the flow:

codegen $FILE.in > $FILE.new; md5sum $FILE $FILE.new; mv $FILE.new $FILE

Also, make sure all the files loaded during test are from the build directory rather than a pre-existing PDL install. Use strace to verify this.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.