i have one bug in my demo when i run my code in autoplay mode it goes out of number of frame. if i have 50 frame and set frame:50 and i run code animation is goes to 51,52,53,.. images which i have not. i have only 50 images. that's why animation blink
Hello, there is a way to control the animation using the mouse position/movement and not dragging?
I'm not an advanced programmer, maybe there are a few couple of code lines that can tell the cursor coordinates to control if the image es spinning to the left or to the right.
Since $drag.parents().on("mousemove") is added on every "mousedown", the plugin was eventually stopping in the browser (especially iPad). Adding $drag.parents().off('mousemove') in $(".draggable").on("mouseup") seemed to do the trick for me. Maybe move this to a delegated event?
Setting the setTimeout's to a local variable and then using clearTimeout before the logic seemed to help as well.
Releasing the mouse outside the frame will cause the object to remain dragable. This behaviour is cleared only if the button is released within the frame.
Hi there. I've been trying to implement this in my wordpress site to no avail. I know the script works in regular html. For some reason its just not working for me in wordpress.
I added the js calls in the head of the template as I usually do with such things. Used the direct link for the image in the div and placed it in the article as I'd like it to appear. It gives me the following error:
Uncaught TypeError: Cannot call method 'split' of undefined
any help with this would be greatly appeciated.
You have done a really great job with this Interactive 3D script.
I try to have more than one turnable object, but if I add one more, I have an issue : I can turn the first object (or the second), but when I turn the other, the first one turn too.
One solution is to do a new script, and change names. But if we want something like 10 turnable objects, it's a little bit onerous..