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bannerlord-iron-will's Introduction

About me

⚜️ Hi, my name is Pedro H. P. Rosario ⚜️

👨‍💻 Full-stack Developer 👨‍💻

📚 Bachelor's Degree in Computer Science 📚

👾 Future Game Developer 👾

🏛 Philosophy, History and Astronomy enthusiast 🏛


My Github Content


bannerlord-iron-will's People

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bannerlord-iron-will's Issues

Kleptomania ¬ Penalties for getting detected

Acceptance Criteria:

  • On detection, receives criminal status. Based on value stolen
    • Criminal status penalty: city > village
  • On detection, receives relation penalty with owner.
  • On detection, receives relation penalty with all notables.
  • On detection and if is allied faction, relation penalty is x2 and receive the with Faction Leader.

Kleptomania ¬ Better Flavour Text

Acceptance Criteria:

  • All Penalties and possible results should be clear to the user from the start
  • Should show different messages based on the outcomes
    • Try to use % the least as possible, if something can be explained by other means. Use only when necessary.

Kleptomania ¬ Steal from Rich Trader House

Acceptance Criteria:

  • New menu option: Steal from Rich Trader House
    • Used to luxury goods and jewelry from settlements.
    • More effective at Towns
    • No Minimun goods bonus (chance to not get loot at all), slightly higher crime rating penalty.

BattlefieldScavenger ¬ Mod Pages

Acceptance Criteria:

  • Proper Nexus page for the mod
  • Proper ModDb page for the mod
  • Proper TaleWorlds forum page for the mod
  • Add Screenshot Thumbnails

Kleptomania ¬ Bandit troops bonus to Steal sucess

Acceptance Criteria:

  • If the party has bandit troops, 5 of the best bandit troops of the players party gives bonus to Undetected Chance and Minimum number of received goods.
    • Scales based on bandit troop tier. Higher tier gives stronger bonuses.
  • Loses one of the 5 troops on detection.

Reason for block:

  • Seems to not be possible with Native's code. not worth the trouble

Kleptomania ¬ "Encounter" on detection

Acceptance Criteria:

  • Sometimes when detected, the player should be confronted about stealling.
    • There might be options like bribing or giving back the goods, to give the player some control about the result.
    • Should be a menu, as this option is the most time effective.

Kleptomania ¬ Fix Crash when Settlement have horses

Acceptance Criteria:

  • Should investigate supposed crash happening when trying to loot a settlement with horses.

From NexusMod user aerosmei1 :
"looks like if your loot have something specific(horse ,weapon, armor etc),click loot will crash the game.
sadly because crash log dont show anything so I can not be sure.only thing I am sure is if you steal from a village do have horse to sell ,It will crash 100%.
I guess thats why sometime cilck loot will crash when you in the city.(market have horse too)"

BattlefieldScavenger ¬ Basic Battlefield Wasteland gamemenus

Acceptance Criteria:

  • 3 menus after interacting with the Battlefield Wasteland "interactive entity"
    • The first is the intro, which tells details from the previous battle and gives an average of the expected loot.
    • The second is the wait menus, where the player wait for the result and see any modifiers
    • The third is the result menu, that shows the ammount of loot that was sucessfully able to take.
  • All menus are conected via gamemenu options.

Kleptomania ¬ Stolen good fencing

Acceptance Criteria:

  • Gives a "Stole from: [Settlement]" flag to stolen goods
  • Do not allow stolen goods to be sold on the same settlement and neighboring settlements it was stolen from

WoundXp ¬ Other mod pages

Acceptance Criteria:

  • Proper TaleWorlds forum page for the mod
  • Proper ModDB page for the mod
  • Thumbnails

Kleptomania ¬ Pickpocket

Acceptance Criteria:

  • New menu option: pickpocket
    • Used to steal denars from the settlement
    • More effective at Towns
    • Less total reward value, but less chance of detection and less crime rating penalty.

BattlefieldScavenger ¬ Mechanics of the gamemenus skillcheck

Acceptance Criteria:

  • Chance to not get anything or some loot (35% base?).
    • Increases chance by Scouting skill
    • Decreases chance by time in the map
  • Fix loot or variable?
  • Cant be acessed by anyone who participated in battle.
  • Should disappear after some game time
  • Should disappear after a sucessful loot

WoundXp ¬ Improvements to NLogger

Acceptance Criteria:

  • Check if NLogger should log every wound experience received or not
  • Refatorate some log messages to add a prefix
  • TXT NLogger should be in the mod folder

Kleptomania ¬ Allow stealling from settlements

Acceptance Criteria:

  • Add option to "Steal Goods" from Towns and Villages.
  • Possible loot quantity based on RNG.
  • Possible detection outcomes : "undetected" and "detected"
  • Not able to steal if detected recently

WoundXp ¬ Disable in-game messages by user

Acceptance Criteria:

  • User can disable in-game messages from the mod of the information manager by changing value at settings

Feature requested by NexusMod user dungeons0

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