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tux4me's Issues

Bug with current replay logic implementation.

Issue by AkshayAgarwal007
Sat Mar 19 23:39:38 2016
Originally opened as tux4kids#28


The text field where the pause state is being displayed either needs to be destroyed and a new text field object needs to be created or the text field object should be assigned an empty string and no new text object should be created. The later is a better implementation but this hasn't been properly implemented. This needs to be fixed.
screenshot 64
screenshot 65
screenshot 66
screenshot 67

Adding time limit

Issue by Vigneshsekar
Sat Aug 22 00:34:47 2015
Originally opened as tux4kids#2


Right now, a finish button will appear after 1 minute. But we need to set a time limit for few games for which the complexity does not increase will levels.

Game paused

Issue by Vigneshsekar
Wed Jul 1 19:31:35 2015
Originally opened as tux4kids#1


To Pause the game using game.paused inbuilt function in Phaser. Currently it has been done manually, as when the pause button is clicked everything else freezes.

To vulcanize

From @Vigneshsekar on April 19, 2016 4:37

With reference to issue tux4kids#49 and as @arun1128 rightly pointed out,

We used Polymer in our project to achieve material design. As you know, Polymer was at its very early stage while we were using it.

Tux4ME website uses multiple HTML Imports to load dependencies. This is making lots of network round-trips and also leading to long initial load times.

Currently, our site makes (in any games page)

  • HTML (89 requests)
  • CSS (9 requests)
  • JS (7 requests)

Total 105 requests + a few requests for game sprites :(

The Vulcanize tool follows HTML Imports and <script> tags to inline these external assets into a single page. We shall use the Vulcanize tool to drastically reduce the number of imports the site is making and so decreasing the initial load time.

Copied from original issue: tux4kids#60

Increase complexity

Issue by Vigneshsekar
Thu Mar 3 05:21:35 2016
Originally opened as tux4kids#25


As the level goes up, the complexity of few games remains the same. Why don't we make some simple change to increase the complexity of the game with levels ?

Adding time limit

Issue by Vigneshsekar
Sat Aug 22 00:34:47 2015
Originally opened as tux4kids#2


Right now, a finish button will appear after 1 minute. But we need to set a time limit for few games for which the complexity does not increase will levels.

Game paused

Issue by Vigneshsekar
Wed Jul 1 19:31:35 2015
Originally opened as tux4kids#1


To Pause the game using game.paused inbuilt function in Phaser. Currently it has been done manually, as when the pause button is clicked everything else freezes.

Initilaze the game for replay

Issue by Vigneshsekar
Mon Mar 21 08:03:17 2016
Originally opened as tux4kids#32


HighOrLow game and FlashBack game has a bug. When the game ends and the user clicks the replay button, we need to initialize the game. Play the game and you will get to know the error.

A dashboard for monitoring user's progress.

Issue by AkshayAgarwal007
Sun Mar 20 01:14:01 2016
Originally opened as tux4kids#30


A dashboard feature needs to be implemented. The data about the user's performance depending on his score, the time has takes to complete a level should be stored and logged into a dashboard. For the web app deployed on Azure Azure SQL database could be used or HTML Web storage to store the data locally within the user's browser. In case of the hybrid app interfacing it with IndexedDB or MongoDB would be a good idea.

New idea: Driving gear

From @Vigneshsekar on April 19, 2016 4:25

With reference to the issue tux4kids#40

Category: Reasoning

Purpose: Having a proper reasoning capability to see and predict the outcomes becomes the necessary cognitive ability to survive in this world.

Game: When a particular gear rotates in any particular direction, predict the direction of rotation of the mentioned gear. Also determine where in the world the user is and display the option. (CounterClockwise / AntiClockwise)

To visualize, the game may look something like the one mentioned below

driving gear 1
driving gear 2

Copied from original issue: tux4kids#59

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