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Home Page: https://tricky.gamejolt.io/Morker
Repository for the (planned) point-and-click-adventure Mörker
Home Page: https://tricky.gamejolt.io/Morker
Needed to make #16 possible
While I'm at this, I will resolve PhantasarProductions/TFTRevamp#571 in one go!
I need to properly do this regardless if Love2D or LAURA II is used.
As far as this issue is concerned this is only about the visual base.
The content of this interface will be added once the project itself has really begun.
LAURA II supports some features that LOVE2D does not, which can make the development much easier on me, and of course a base in LAURA II has already been set up.
The big plus for LOVE2D is that I can port the game more easily to Linux and also to mobile devices.
I am not yet sure which will be best and study needs to be done.
If the latter happens, the contents of this repository will be replaced with the LOVE2D code and #1 and #3 will be invalid in the process ( #2 is about assets and that would have to happen anyway, although the way they are dealt with would have significant differences, but since I only got Kthura's base sprite yet things are easy now, and writing a quick blitzmax tool for conversion is only peanuts).
The meta data is exported, but the pointer to it WILL get lost after the data has been returned, so a little correction is in order.
This is the plan for now.
Since this is not an RPG but a point-and-click-adventure I cannot put too much in the open here, as that could spoil the solution to the puzzles before the game is even out. This is the global setup on how things will go… for now...
x = center
y = actual
I need to remember this
/volumes/Lyh-Li/macbeforeformat/old_usb_rachel.rar
Just a personal note, as I always forget this, and this way, I hope I remember.
It’s not a fun job, but it’s beyond my imagination what I all found in here, even in the need of this project.
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