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unity-meshsaver's Issues

Possible to save with different extension?

Thank you for this wonderful github, and I've been using this to save the results of my procedurally generated meshes.
This is more of a question: do you know if it's possible to save the mesh with a different extension? Reason I'm asking is because meshes tend to be large, and it would be nice to be able to configure git LFS for the saved meshes without blanket enabling LFS for every *.asset file.

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