pharan / unity-meshsaver Goto Github PK
View Code? Open in Web Editor NEWA C# Editor Script that allows you to save a usable Mesh .asset file into your project.
License: MIT License
A C# Editor Script that allows you to save a usable Mesh .asset file into your project.
License: MIT License
Can't Find the Exported File
Hi, is it possible to modify this to also save the other things related to the mesh such as materials, textures and the shader that is set?
How would I go about doing this?
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Thank you for this wonderful github, and I've been using this to save the results of my procedurally generated meshes.
This is more of a question: do you know if it's possible to save the mesh with a different extension? Reason I'm asking is because meshes tend to be large, and it would be nice to be able to configure git LFS for the saved meshes without blanket enabling LFS for every *.asset file.
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